/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Creator documentation. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** ****************************************************************************/ /*! \previouspage qmldesigner-connections.html \page quick-signals.html \nextpage quick-dynamic-properties.html \title Connecting Objects to Signals To receive a notification when a particular signal is emitted for a particular object, the object definition should declare a signal handler named \e {on} where \e {} is the name of the signal, with the first letter capitalized. The signal handler should contain the JavaScript code to be executed when the signal handler is invoked. QML types have predefined signals that are emitted when users interact with the application. For example, the \l MouseArea type from the \l QtQuick module has a \c clicked signal that is emitted whenever the mouse is clicked within the area. Since the signal name is \c clicked, the signal handler for receiving this signal is named \c onClicked. A signal is automatically emitted when the value of a QML property changes. This type of signal is a \e{property change signal} and signal handlers for these signals are written in the form \c onChanged, where \e is the name of the property, with the first letter capitalized. For example, the MouseArea type has a \c pressed property. To receive a notification whenever this property changes, you would use a signal handler called \c onPressedChanged. For more information about signals and signal handlers, see \l{Signal and Handler Event System}. To access a signal outside of the object that emits it, you can use the \l Connections type for connecting to signals of arbitrary objects. A connections object can receive any signal from its specified target. You can connect objects to signals that are available to them in the \uicontrol Connections view. \image qmldesigner-connections.png To connect objects to signals: \list 1 \li In the \uicontrol {Connections} view, select the \uicontrol {Connections} tab. \li Select the \inlineimage plus.png (\uicontrol Add) button to add a connection. \li Double-click the value in the \uicontrol Target column to add the object to connect to a signal. \li Double-click the value in the \uicontrol {Signal Handler} column to select the signal that the connection will listen to from a list of all signals available for the object. \li Double-click the value in the \uicontrol Actions column to specify the action to perform when the signal is emitted. You use JavaScript to specify the actions. \endlist Right-click a connection and select \uicontrol {Open Connection Editor} in the context menu to specify the connection in \uicontrol {Connection Editor}. \if defined(qtdesignstudio) \section1 Adding Actions and Assignments You use the \uicontrol {Connection Editor} to create the JavaScript expressions for \e actions and \e assignments. An \e action connects an object to a signal, whereas an \e assignment fetches property values from another object. For more information about the logical operators that you can use to construct conditional expressions, see \l {Summary of Logical Operators}. To create JavaScript expressions for actions: \image qtquick-connection-editor-action.png \list 1 \li Select \uicontrol Action as the type of the connections object. \li Select the object to connect to a signal. \li Select the action to perform when the signal is emitted. \endlist To create JavaScript expressions for assignments: \image qtquick-connection-editor-assignment.png \list 1 \li Select \uicontrol Assignment as the type of the connections object. \li Select the target object for the property assignment. \li Select the property of the target object to assign a value to. \li Select the source object for the property assignment. \li Select the property of the source object to fetch the value from. \endlist For an example of connecting the \c clicked signal of a button to a \l{Adding States}{state}, see \l {Log In UI - Part 3}. \endif */