// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \page creator-tutorial-python-application-qt-quick.html \previouspage creator-tutorials.html \nextpage creator-how-tos.html \ingroup creator-tutorials \keyword {Creating a Qt for Python Application with Qt Quick} \title Tutorial: Qt Quick and Python \brief How to develop a Qt Quick application with Python. First, create a Qt for Python application project. Then, edit the boilerplate code to develop a small application that uses Qt Quick to display the text \e {Hello World} in several languages. \image qtcreator-new-qt-for-python-app-qt-quick-empty-project-ready.webp {A small Qt Quick application} For more examples of creating Qt for Python applications, see \l {https://doc.qt.io/qtforpython/tutorials/index.html} {Qt for Python Examples and Tutorials}. \section1 Create an empty project To create a Qt for Python application that has a main QML file: \list 1 \li Go to \uicontrol File > \uicontrol {New Project}. \li Select \uicontrol {Application (Qt for Python)} > \uicontrol {Qt Quick Application - Empty} > \uicontrol Choose to open the \uicontrol {Project Location} dialog. \image qtcreator-new-qt-for-python-app-qt-quick-empty-project-location.webp {Project Location dialog} \li In \uicontrol {Name}, enter the project name. For example, \e {hello_world_quick}. \li In \uicontrol {Create in}, enter the path for the project files. For example, \c {C:\Examples}. \li Select \uicontrol{Next} (on Windows and Linux) or \uicontrol Continue (on \macos) to open the \uicontrol {Define Project Details} dialog. \image qtcreator-new-qt-for-python-app-project-details.webp {Define Project Details dialog} \li In \uicontrol {PySide version}, select the PySide version of the generated code. \li Select \uicontrol{Next} or \uicontrol Continue to open the \uicontrol {Kit Selection} dialog. \image qtcreator-new-project-qt-for-python-kit-selection.webp {Selecting a kit for a Python project} \li Select Python kits for building, deploying, and running the project. By default, this creates a virtual environment for the project inside the source directory. To use the global interpreter, select the build configuration with the same name as the Python of the kit in \uicontrol{Details}. \li Review the project settings, and select \uicontrol {Finish} (on Windows and Linux) or \uicontrol Done (on \macos) to create the project. \endlist The wizard generates the following files: \list \li \c {hello_world_quick.pyproject}, which lists the files in the Python project. \li \c {main.py}, which has some boilerplate code. \li \c {main.qml}, which imports Qt Quick controls. \li \c {reguirements.txt}, which stores the PySide version of the generated code. You can use this file to install the required PySide version using pip. \endlist //! [install-pyside6] \section1 Install PySide6 for the project In the \uicontrol {Edit} mode, select \uicontrol {Install} to set up PySide6 for the project. \image qtcreator-python-install.webp {Prompt to install PySide6} //! [install-pyside6] \section1 Add Qt Quick imports The wizard adds the following imports to the \c {main.py} source file for access to QGuiApplication and QQmlApplicationEngine: \badcode import sys from pathlib import Path from PySide6.QtGui import QGuiApplication from PySide6.QtQml import QQmlApplicationEngine \endcode \section1 Add a main function The wizard also adds a main function, where it creates a QGuiApplication instance and passes system arguments to the QGuiApplication object: \badcode if __name__ == "__main__": app = QGuiApplication(sys.argv) ... \endcode \section1 Load the QML file The following lines in the main class create a QQmlApplicationEngine instance and load the generated QML file to the engine object: \badcode ... engine = QQmlApplicationEngine() qml_file = Path(__file__).resolve().parent / "main.qml" engine.load(qml_file) ... \endcode Finally, the wizard adds code that checks whether the file was successfully loaded. If loading the file fails, the application exits with an error code. If loading succeeds, the wizard calls the \c app.exec() method to enter the Qt main loop and start executing the Qt code: \badcode ... if not engine.rootObjects(): sys.exit(-1) sys.exit(app.exec()) ... \endcode \section1 Design the UI Open the \c {main.qml} file in the \uicontrol Edit mode to design a Qt Quick UI. \section2 Add imports Add imports for Qt Quick Controls and Layouts: \badcode import QtQuick import QtQuick.Window import QtQuick.Controls import QtQuick.Layouts \endcode \section2 Add properties and functions The wizard adds a main window: \badcode Window { width: 640 height: 480 visible: true title: qsTr("Hello World") } \endcode Add a property and function to randomly select the language of the displayed text: \badcode ... readonly property list texts: ["Hallo Welt", "Hei maailma", "Hola Mundo", "Привет мир"] function setText() { var i = Math.round(Math.random() * 3) text.text = texts[i] } \endcode \section2 Add Qt Quick Controls Add \l {Text} and \l {Button} QML types within a \l {ColumnLayout} type to design the UI: \badcode ColumnLayout { anchors.fill: parent Text { id: text text: "Hello World" Layout.alignment: Qt.AlignHCenter } Button { text: "Click me" Layout.alignment: Qt.AlignHCenter onClicked: setText() } } \endcode You can also use \l{Qt Design Studio Manual}{\QDS} to design Qt Quick UIs. \section1 Run the application Select \inlineimage icons/run_small.png to run the application. \sa {Tutorial: Qt Widgets and Python}, {Tutorial: Qt Widgets UI and Python}, {Develop Qt for Python Applications} */