/*************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Qt Software Information (qt-info@nokia.com) ** ** ** Non-Open Source Usage ** ** Licensees may use this file in accordance with the Qt Beta Version ** License Agreement, Agreement version 2.2 provided with the Software or, ** alternatively, in accordance with the terms contained in a written ** agreement between you and Nokia. ** ** GNU General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the packaging ** of this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and ** http://www.gnu.org/copyleft/gpl.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt GPL Exception ** version 1.2, included in the file GPL_EXCEPTION.txt in this package. ** ***************************************************************************/ #ifndef SCRIPTMANAGERINTERFACE_H #define SCRIPTMANAGERINTERFACE_H #include #include #include #include namespace Core { /* Script Manager. * Provides a script engine that is initialized with * QWorkBenchs interfaces and allows for running scripts. * @{todo} Should it actually manage script files, too? */ class CORE_EXPORT ScriptManagerInterface : public QObject { Q_OBJECT public: // A stack frame as returned by a failed invocation (exception) // fileName may be empty. lineNumber can be 0 for the top frame (goof-up?). struct StackFrame { QString function; QString fileName; int lineNumber; }; typedef QList Stack; ScriptManagerInterface(QObject *parent = 0) : QObject(parent) {} virtual ~ScriptManagerInterface() { } // Access the engine (for plugins to wrap additional interfaces). virtual QScriptEngine &scriptEngine() = 0; // Run a script virtual bool runScript(const QString &script, QString *errorMessage, Stack *errorStack) = 0; virtual bool runScript(const QString &script, QString *errorMessage) = 0; }; } // namespace Core #endif // SCRIPTMANAGERINTERFACE_H