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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** ****************************************************************************/ // ********************************************************************** // NOTE: the sections are not ordered by their logical order to avoid // reshuffling the file each time the index order changes (i.e., often). // Run the fixnavi.pl script to adjust the links to the index order. // ********************************************************************** /*! \page quick-components.html \if defined(qtdesignstudio) \previouspage studio-flow-external-events.html \else \previouspage creator-using-qt-quick-designer.html \endif \nextpage quick-shapes.html \title Creating Components A \e component is a reusable building block for a UI. \QDS comes with \e {preset components} that you can use in your project. These are similar to \e Symbols in Sketch or \e Prefab in Unity. Some of the preset components represent simple shapes, text, or images, while others represent complex UI controls with full functionality, such as spin boxes or sliders. You can modify the \e properties of the preset components and combine them to build your own components. A component is specified within one file (with the file extension \e ui.qml or \e .qml). For example, a Button component may be defined in \e Button.ui.qml. Typically, the visual appearance of a component is defined in a \e {UI file} (ui.qml). The \l {Library} view \uicontrol Components tab lists the components that have been added to your project. \image qmldesigner-qml-components.png "Components" \note Use as few components as possible. To minimize the number of components, use \l{Adding Property Aliases}{alias properties} and \l{Adding States}{states} to create the differences in your component instances. We recommend reusing components instead of duplicating them, so the components do not need to be processed as completely new component types. This reduces the time needed to load and build the application, as well as the size of the application package. \section1 Adding Components to Designs \image qmldesigner-editing-components.png "Editing components in Form Editor" \list 1 \li Drag and drop components from \uicontrol Library (1) to \uicontrol Navigator (2) or \uicontrol {Form Editor} (3). \li Select components in \uicontrol Navigator to edit the values of their properties in \uicontrol Properties. \image qmldesigner-properties-view.png "Properties view" For more information, see \l {Specifying Component Properties}. \li To change the appearance and behavior of your components in ways that are not supported out of the box, you can define custom properties for your components in the \uicontrol Connections view, \uicontrol Properties tab. \image qmldesigner-dynamicprops.png "Connections view Properties tab" For more information, see \l{Specifying Dynamic Properties}. \li To enable users to interact with components, connect the components to signals in the \uicontrol Connections view. For example, you can specify what happens when a component is clicked. For more information, see \l{Connecting Components to Signals}. \image qmldesigner-connections.png "Connections view Connections tab" \li To dynamically change the behavior of an object when another object changes, create bindings between components in the \uicontrol {Connection View}, \uicontrol Bindings tab. For more information, see \l{Adding Bindings Between Properties}. \image qmldesigner-bindings.png "Connections view Bindings tab" \li Add states to apply sets of changes to the property values of one or several components in the \uicontrol States view. For more information, see \l{Adding States}. \li Animate component properties in the \uicontrol Timeline view. For more information, see \l{Creating Animations}. \endlist \section1 Creating Your Own Components You can either use project wizard templates to create custom components and controls or \l{Moving Components into Separate Files}{move subcomponents into separate files} to make them reusable in other components. \section2 Creating Components from Scratch To use wizard templates to create custom components: \list 1 \li Select \uicontrol File > \uicontrol {New File or Project} > \if defined(qtcreator) \uicontrol Qt > \uicontrol {QML File (Qt Quick 2)} > \else \uicontrol {Qt Quick Files} > \uicontrol {Qt Quick File} > \endif \uicontrol Choose to create a new .qml file. \note Components are listed in the \uicontrol {My Components} tab in the \uicontrol Library view only if the filename begins with a capital letter. \li Click \uicontrol Design to open the component file (ui.qml] in \uicontrol {Form Editor}. \li Drag and drop a component from \uicontrol Library to \uicontrol Navigator or \uicontrol {Form Editor}. \li Edit component properties in \uicontrol Properties. \image qmldesigner-custom-component-properties.png The available properties depend on the component type. You can \l{Specifying Dynamic Properties}{add properties for components} in the \uicontrol Properties tab of the \uicontrol {Connection View}. \endlist The following sections contain more information about how to use \uicontrol {Form Editor} to edit 2D content and \uicontrol {3D Editor} to edit 3D scenes, as well as examples of how to create UI controls using basic components: \list \li \l{Form Editor} \li \l{3D Editor} \li \l{Creating Buttons} \li \l{Creating Scalable Buttons and Borders} \endlist \if defined(qtdesignstudio) \include qtdesignstudio-components.qdocinc creating studio components \endif \section2 Moving Components into Separate Files An alternative way of creating reusable components is to move them into separate component files (.ui.qml). Right-click a component in \uicontrol Navigator or \uicontrol {Form Editor} and select \uicontrol {Move Component into Separate File} in the context menu. \image qtcreator-move-component-into-separate-file.png Give the new component a name and select whether properties are set for the new component or for the original one. When you select \uicontrol OK, a new component file is created and a reference to the component is added to the code in the current component file. The way things look in \uicontrol {Form Editor} does not change. To open the new component file for editing the properties that you want to change for all instances of the component, right-click the component and then select \uicontrol {Go into Component} in the context menu. For additional ways of opening subcomponents, see \l{Moving Within Components}. For an example of creating a reusable custom component, see \if defined(qtcreator) \l{Creating a Mobile Application}. \else \l{Progress Bar}. \endif Custom components are listed in the \uicontrol {My Components} section of the \uicontrol Components tab in \uicontrol Library and you can use them to build more components. \include qtquick-mcu-support.qdocinc mcu qtquick components \section1 Merging Files with Templates You can merge the current component file against an existing second component file and using the second file in a way similar to using a CSS stylesheet. To use this experimental feature, right-click a component in the \uicontrol Navigator or \uicontrol {Form Editor} view and select \uicontrol {Merge File with Template} in the context menu. \image qmldesigner-merge-with-template.png "Merge with Template dialog" In the \uicontrol Template field, select the file to use as a template. */