/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Qt Software Information (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** **************************************************************************/ #include "cmakeproject.h" #include "cmakeprojectconstants.h" #include "cmakeprojectnodes.h" #include "cmakerunconfiguration.h" #include "makestep.h" #include "cmakeopenprojectwizard.h" #include #include #include #include #include #include #include #include #include #include using namespace CMakeProjectManager; using namespace CMakeProjectManager::Internal; // QtCreator CMake Generator wishlist: // Which make targets we need to build to get all executables // What is the make we need to call // What is the actual compiler executable // DEFINES // Open Questions // Who sets up the environment for cl.exe ? INCLUDEPATH and so on CMakeProject::CMakeProject(CMakeManager *manager, const QString &fileName) : m_manager(manager), m_fileName(fileName), m_rootNode(new CMakeProjectNode(m_fileName)), m_toolChain(0) { m_file = new CMakeFile(this, fileName); } CMakeProject::~CMakeProject() { delete m_rootNode; delete m_toolChain; } // TODO also call this method if the CMakeLists.txt file changed, which is also called if the CMakeList.txt is updated // TODO make this function work even if it is reparsing void CMakeProject::parseCMakeLists() { ProjectExplorer::ToolChain *newToolChain = 0; QString sourceDirectory = QFileInfo(m_fileName).absolutePath(); QString cbpFile = CMakeManager::findCbpFile(buildDirectory(activeBuildConfiguration())); CMakeCbpParser cbpparser; qDebug()<<"Parsing file "< fileList = cbpparser.fileList(); // Manually add the CMakeLists.txt file fileList.append(new ProjectExplorer::FileNode(sourceDirectory + "/CMakeLists.txt", ProjectExplorer::ProjectFileType, false)); buildTree(m_rootNode, fileList); foreach (ProjectExplorer::FileNode *fn, fileList) m_files.append(fn->path()); m_files.sort(); qDebug()<<"Adding Targets"; m_targets = cbpparser.targets(); qDebug()<<"Printing targets"; foreach(CMakeTarget ct, m_targets) { qDebug()< allHeaderPaths = m_toolChain->systemHeaderPaths(); foreach (ProjectExplorer::HeaderPath headerPath, allHeaderPaths) { if (headerPath.kind() == ProjectExplorer::HeaderPath::FrameworkHeaderPath) allFrameworkPaths.append(headerPath.path()); else allIncludePaths.append(headerPath.path()); } allIncludePaths.append(cbpparser.includeFiles()); CppTools::CppModelManagerInterface *modelmanager = ExtensionSystem::PluginManager::instance()->getObject(); if (modelmanager) { CppTools::CppModelManagerInterface::ProjectInfo pinfo = modelmanager->projectInfo(this); pinfo.includePaths = allIncludePaths; // TODO we only want C++ files, not all other stuff that might be in the project pinfo.sourceFiles = m_files; pinfo.defines = m_toolChain->predefinedMacros(); pinfo.frameworkPaths = allFrameworkPaths; modelmanager->updateProjectInfo(pinfo); } } else { // TODO report error delete m_toolChain; m_toolChain = 0; } } QString CMakeProject::buildParser(const QString &buildConfiguration) const { // TODO this is actually slightly wrong, but do i care? // this should call toolchain(buildConfiguration) if (!m_toolChain) return QString::null; if (m_toolChain->type() == ProjectExplorer::ToolChain::GCC || m_toolChain->type() == ProjectExplorer::ToolChain::LinuxICC || m_toolChain->type() == ProjectExplorer::ToolChain::MinGW) { return ProjectExplorer::Constants::BUILD_PARSER_GCC; } else if (m_toolChain->type() == ProjectExplorer::ToolChain::MSVC || m_toolChain->type() == ProjectExplorer::ToolChain::WINCE) { return ProjectExplorer::Constants::BUILD_PARSER_MSVC; } return QString::null; } QStringList CMakeProject::targets() const { QStringList results; foreach(const CMakeTarget &ct, m_targets) results << ct.title; return results; } void CMakeProject::buildTree(CMakeProjectNode *rootNode, QList list) { //m_rootNode->addFileNodes(fileList, m_rootNode); qSort(list.begin(), list.end(), ProjectExplorer::ProjectNode::sortNodesByPath); foreach (ProjectExplorer::FileNode *fn, list) { // Get relative path to rootNode QString parentDir = QFileInfo(fn->path()).absolutePath(); ProjectExplorer::FolderNode *folder = findOrCreateFolder(rootNode, parentDir); rootNode->addFileNodes(QList()<< fn, folder); } //m_rootNode->addFileNodes(list, rootNode); } ProjectExplorer::FolderNode *CMakeProject::findOrCreateFolder(CMakeProjectNode *rootNode, QString directory) { QString relativePath = QDir(QFileInfo(rootNode->path()).path()).relativeFilePath(directory); QStringList parts = relativePath.split("/", QString::SkipEmptyParts); ProjectExplorer::FolderNode *parent = rootNode; foreach (const QString &part, parts) { // Find folder in subFolders bool found = false; foreach (ProjectExplorer::FolderNode *folder, parent->subFolderNodes()) { if (QFileInfo(folder->path()).fileName() == part) { // yeah found something :) parent = folder; found = true; break; } } if (!found) { // No FolderNode yet, so create it ProjectExplorer::FolderNode *tmp = new ProjectExplorer::FolderNode(part); rootNode->addFolderNodes(QList() << tmp, parent); parent = tmp; } } return parent; } QString CMakeProject::name() const { return m_projectName; } Core::IFile *CMakeProject::file() const { return m_file; } ProjectExplorer::IProjectManager *CMakeProject::projectManager() const { return m_manager; } QList CMakeProject::dependsOn() { return QList(); } bool CMakeProject::isApplication() const { return true; } ProjectExplorer::Environment CMakeProject::environment(const QString &buildConfiguration) const { Q_UNUSED(buildConfiguration) //TODO return ProjectExplorer::Environment::systemEnvironment(); } QString CMakeProject::buildDirectory(const QString &buildConfiguration) const { QString buildDirectory = value(buildConfiguration, "buildDirectory").toString(); if (buildDirectory.isEmpty()) buildDirectory = QFileInfo(m_fileName).absolutePath() + "/qtcreator-build"; return buildDirectory; } ProjectExplorer::BuildStepConfigWidget *CMakeProject::createConfigWidget() { return new CMakeBuildSettingsWidget(this); } QList CMakeProject::subConfigWidgets() { return QList(); } // This method is called for new build configurations // You should probably set some default values in this method void CMakeProject::newBuildConfiguration(const QString &buildConfiguration) { // Default to all makeStep()->setBuildTarget(buildConfiguration, "all", true); } ProjectExplorer::ProjectNode *CMakeProject::rootProjectNode() const { return m_rootNode; } QStringList CMakeProject::files(FilesMode fileMode) const { Q_UNUSED(fileMode); // TODO return m_files; } void CMakeProject::saveSettingsImpl(ProjectExplorer::PersistentSettingsWriter &writer) { // TODO Project::saveSettingsImpl(writer); } MakeStep *CMakeProject::makeStep() const { foreach (ProjectExplorer::BuildStep *bs, buildSteps()) { MakeStep *ms = qobject_cast(bs); if (ms) return ms; } return 0; } void CMakeProject::restoreSettingsImpl(ProjectExplorer::PersistentSettingsReader &reader) { Project::restoreSettingsImpl(reader); bool hasUserFile = !buildConfigurations().isEmpty(); if (!hasUserFile) { // Ask the user for where he wants to build it // and the cmake command line CMakeOpenProjectWizard copw(m_manager, QFileInfo(m_fileName).absolutePath()); copw.exec(); // TODO handle cancel.... qDebug()<<"ccd.buildDirectory()"<setBuildTarget("all", "all", true); if (!copw.buildDirectory().isEmpty()) setValue("all", "buildDirectory", copw.buildDirectory()); //TODO save arguments somewhere copw.arguments() } else { // We have a user file, but we could still be missing the cbp file // TODO check that we have a cbp file and if not, open up a dialog ? // or simply run createXml with the saved settings } parseCMakeLists(); // Gets the directory from the active buildconfiguration if (!hasUserFile) { // Create run configurations for m_targets qDebug()<<"Create run configurations of m_targets"; bool setActive = false; foreach(const CMakeTarget &ct, m_targets) { if (ct.executable.isEmpty()) continue; QSharedPointer rc(new CMakeRunConfiguration(this, ct.executable, ct.workingDirectory)); addRunConfiguration(rc); // The first one gets the honour of beeing the active one if (!setActive) { setActiveRunConfiguration(rc); setActive = true; } } } } CMakeFile::CMakeFile(CMakeProject *parent, QString fileName) : Core::IFile(parent), m_project(parent), m_fileName(fileName) { } bool CMakeFile::save(const QString &fileName) { // TODO // Once we have an texteditor open for this file, we probably do // need to implement this, don't we. Q_UNUSED(fileName); return false; } QString CMakeFile::fileName() const { return m_fileName; } QString CMakeFile::defaultPath() const { return QString(); } QString CMakeFile::suggestedFileName() const { return QString(); } QString CMakeFile::mimeType() const { return Constants::CMAKEMIMETYPE; } bool CMakeFile::isModified() const { return false; } bool CMakeFile::isReadOnly() const { return true; } bool CMakeFile::isSaveAsAllowed() const { return false; } void CMakeFile::modified(ReloadBehavior *behavior) { Q_UNUSED(behavior); } CMakeBuildSettingsWidget::CMakeBuildSettingsWidget(CMakeProject *project) : m_project(project) { QFormLayout *fl = new QFormLayout(this); setLayout(fl); m_pathChooser = new Core::Utils::PathChooser(this); m_pathChooser->setEnabled(false); // TODO currently doesn't work // since creating the cbp file also creates makefiles // and then cmake builds in that directory instead of shadow building // We need our own generator for that to work connect(m_pathChooser, SIGNAL(changed()), this, SLOT(buildDirectoryChanged())); fl->addRow("Build directory:", m_pathChooser); } QString CMakeBuildSettingsWidget::displayName() const { return "CMake"; } void CMakeBuildSettingsWidget::init(const QString &buildConfiguration) { m_buildConfiguration = buildConfiguration; m_pathChooser->setPath(m_project->buildDirectory(buildConfiguration)); } void CMakeBuildSettingsWidget::buildDirectoryChanged() { m_project->setValue(m_buildConfiguration, "buildDirectory", m_pathChooser->path()); } ///// // CMakeCbpParser //// bool CMakeCbpParser::parseCbpFile(const QString &fileName) { QFile fi(fileName); if (fi.exists() && fi.open(QFile::ReadOnly)) { setDevice(&fi); while (!atEnd()) { readNext(); if (name() == "CodeBlocks_project_file") { parseCodeBlocks_project_file(); } else if (isStartElement()) { parseUnknownElement(); } } fi.close(); m_includeFiles.sort(); m_includeFiles.removeDuplicates(); return true; } return false; } void CMakeCbpParser::parseCodeBlocks_project_file() { while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (name() == "Project") { parseProject(); } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseProject() { while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (name() == "Option") { parseOption(); } else if (name() == "Unit") { parseUnit(); } else if (name() == "Build") { parseBuild(); } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseBuild() { while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (name() == "Target") { parseTarget(); } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseTarget() { m_targetType = false; m_target.clear(); if (attributes().hasAttribute("title")) m_target.title = attributes().value("title").toString(); while (!atEnd()) { readNext(); if (isEndElement()) { if (m_targetType || m_target.title == "all" || m_target.title == "install") { m_targets.append(m_target); } return; } else if (name() == "Compiler") { parseCompiler(); } else if (name() == "Option") { parseTargetOption(); } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseTargetOption() { if (attributes().hasAttribute("output")) m_target.executable = attributes().value("output").toString(); else if (attributes().hasAttribute("type") && (attributes().value("type") == "1" || attributes().value("type") == "0")) m_targetType = true; else if (attributes().hasAttribute("working_dir")) m_target.workingDirectory = attributes().value("working_dir").toString(); while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (name() == "MakeCommand") { parseMakeCommand(); } else if (isStartElement()) { parseUnknownElement(); } } } QString CMakeCbpParser::projectName() const { return m_projectName; } void CMakeCbpParser::parseOption() { if (attributes().hasAttribute("title")) m_projectName = attributes().value("title").toString(); if (attributes().hasAttribute("compiler")) m_compiler = attributes().value("compiler").toString(); while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if(isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseMakeCommand() { while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (name() == "Build") { parseTargetBuild(); } else if (name() == "Clean") { parseTargetClean(); } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseTargetBuild() { if (attributes().hasAttribute("command")) m_target.makeCommand = attributes().value("command").toString(); while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseTargetClean() { if (attributes().hasAttribute("command")) m_target.makeCleanCommand = attributes().value("command").toString(); while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseCompiler() { while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (name() == "Add") { parseAdd(); } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseAdd() { m_includeFiles.append(attributes().value("directory").toString()); while (!atEnd()) { readNext(); if (isEndElement()) { return; } else if (isStartElement()) { parseUnknownElement(); } } } void CMakeCbpParser::parseUnit() { //qDebug()< CMakeCbpParser::fileList() { return m_fileList; } QStringList CMakeCbpParser::includeFiles() { return m_includeFiles; } QList CMakeCbpParser::targets() { return m_targets; } QString CMakeCbpParser::compilerName() const { return m_compiler; } void CMakeTarget::clear() { executable = QString::null; makeCommand = QString::null; makeCleanCommand = QString::null; workingDirectory = QString::null; title = QString::null; }