.pragma library var values = [ ]; //events var ranges = [ ]; var frameFps = [ ]; var valuesdone = false; var xmargin = 0; var ymargin = 0; var names = [ "Painting", "Compiling", "Creating", "Binding", "Handling Signal"] //### need better way to manipulate color from QML. In the meantime, these need to be kept in sync. var colors = [ "#99CCB3", "#99CCCC", "#99B3CC", "#9999CC", "#CC99B3", "#CC99CC", "#CCCC99", "#CCB399" ]; var origColors = [ "#99CCB3", "#99CCCC", "#99B3CC", "#9999CC", "#CC99B3", "#CC99CC", "#CCCC99", "#CCB399" ]; var xRayColors = [ "#6699CCB3", "#6699CCCC", "#6699B3CC", "#669999CC", "#66CC99B3", "#66CC99CC", "#66CCCC99", "#66CCB399" ]; function reset() { values = []; ranges = []; frameFps = []; xmargin = 0; ymargin = 0; valuesdone = false; } function calcFps() { if (values.length) frameFps = new Array(values.length - 1); for (var i = 0; i < values.length - 1; ++i) { var frameTime = (values[i + 1] - values[i]) / 1000000; frameFps[i] = 1000 / frameTime; } } //draw background of the graph function drawGraph(canvas, ctxt, region) { var grad = ctxt.createLinearGradient(0, 0, 0, canvas.canvasSize.height); grad.addColorStop(0, '#fff'); grad.addColorStop(1, '#ccc'); ctxt.fillStyle = grad; ctxt.fillRect(0, 0, canvas.canvasSize.width + xmargin, canvas.canvasSize.height - ymargin); } //draw the actual data to be graphed function drawData(canvas, ctxt, region) { if (values.length == 0 && ranges.length == 0) return; var width = canvas.canvasSize.width - xmargin; var height = canvas.height - ymargin; var sumValue = ranges[ranges.length - 1].start + ranges[ranges.length - 1].duration - ranges[0].start; var spacing = width / sumValue; //### only draw those in range for (var ii = 0; ii < ranges.length; ++ii) { var xx = (ranges[ii].start - ranges[0].start) * spacing + xmargin; if (xx > region.x + region.width) continue; var size = ranges[ii].duration * spacing; if (xx + size < region.x) continue; if (size < 0.5) size = 0.5; ctxt.fillStyle = "rgba(0,0,0,1)" //colors[ranges[ii].type]; ctxt.fillRect(xx, ranges[ii].type*10, size, 10); } //draw fps overlay var heightScale = height / 60; ctxt.beginPath(); ctxt.moveTo(0,0); for (var i = 1; i < values.length; ++i) { var xx = (values[i] - ranges[0].start) * spacing + xmargin; ctxt.lineTo(xx, height - frameFps[i-1]*heightScale) } ctxt.lineTo(width, 0); ctxt.closePath(); var grad = ctxt.createLinearGradient(0, 0, 0, canvas.canvasSize.height); grad.addColorStop(0, "rgba(255,128,128,.5)"); grad.addColorStop(1, "rgba(255,0,0,.5)"); ctxt.fillStyle = grad; ctxt.fill(); } function plot(canvas, ctxt, region) { drawGraph(canvas, ctxt, region); drawData(canvas, ctxt, region); } function xScale(canvas) { if (values.length === 0 && ranges.length === 0) return; var width = canvas.canvasSize.width - xmargin; var sumValue = ranges[ranges.length - 1].start + ranges[ranges.length - 1].duration - ranges[0].start; var spacing = sumValue / width; return spacing; }