/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "cmake_global.h" #include "cmakeconfigitem.h" #include #include namespace CMakeProjectManager { class CMakeProject; namespace Internal { class CMakeBuildSystem; class CMakeBuildSettingsWidget; class CMakeProjectImporter; } // namespace Internal class CMAKE_EXPORT CMakeBuildConfiguration : public ProjectExplorer::BuildConfiguration { Q_OBJECT public: CMakeBuildConfiguration(ProjectExplorer::Target *target, Utils::Id id); ~CMakeBuildConfiguration() override; static Utils::FilePath shadowBuildDirectory(const Utils::FilePath &projectFilePath, const ProjectExplorer::Kit *k, const QString &bcName, BuildConfiguration::BuildType buildType); static bool isIos(const ProjectExplorer::Kit *k); static bool hasQmlDebugging(const CMakeConfig &config); // Context menu action: void buildTarget(const QString &buildTarget); ProjectExplorer::BuildSystem *buildSystem() const final; void setSourceDirectory(const Utils::FilePath& path); Utils::FilePath sourceDirectory() const; void addToEnvironment(Utils::Environment &env) const override; signals: void signingFlagsChanged(); protected: bool fromMap(const QVariantMap &map) override; private: QVariantMap toMap() const override; BuildType buildType() const override; ProjectExplorer::NamedWidget *createConfigWidget() override; virtual CMakeConfig signingFlags() const; Internal::CMakeBuildSystem *m_buildSystem = nullptr; friend class Internal::CMakeBuildSettingsWidget; friend class Internal::CMakeBuildSystem; }; class CMAKE_EXPORT CMakeBuildConfigurationFactory : public ProjectExplorer::BuildConfigurationFactory { public: CMakeBuildConfigurationFactory(); enum BuildType { BuildTypeNone = 0, BuildTypeDebug = 1, BuildTypeRelease = 2, BuildTypeRelWithDebInfo = 3, BuildTypeProfile = 4, BuildTypeMinSizeRel = 5, BuildTypeLast = 6 }; static BuildType buildTypeFromByteArray(const QByteArray &in); static ProjectExplorer::BuildConfiguration::BuildType cmakeBuildTypeToBuildType(const BuildType &in); private: static ProjectExplorer::BuildInfo createBuildInfo(BuildType buildType); friend class Internal::CMakeProjectImporter; }; namespace Internal { class InitialCMakeArgumentsAspect final : public Utils::StringAspect { Q_OBJECT CMakeConfig m_cmakeConfiguration; public: InitialCMakeArgumentsAspect(); const CMakeConfig &cmakeConfiguration() const; const QStringList allValues() const; void setAllValues(const QString &values, QStringList &additionalArguments); void setCMakeConfiguration(const CMakeConfig &config); void fromMap(const QVariantMap &map) final; void toMap(QVariantMap &map) const final; }; class AdditionalCMakeOptionsAspect final : public Utils::StringAspect { Q_OBJECT public: AdditionalCMakeOptionsAspect(); }; class SourceDirectoryAspect final : public Utils::StringAspect { Q_OBJECT public: SourceDirectoryAspect(); }; class BuildTypeAspect final : public Utils::StringAspect { Q_OBJECT public: BuildTypeAspect(); using Utils::StringAspect::update; }; } // namespace Internal } // namespace CMakeProjectManager