/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** **************************************************************************/ #ifndef DEBUGGER_QMLENGINE_H #define DEBUGGER_QMLENGINE_H #include "debuggerengine.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QTcpSocket; class QDeclarativeDebugConnection; class QDeclarativeEngineDebug; class QDeclarativeDebugEnginesQuery; class QDeclarativeDebugRootContextQuery; QT_END_NAMESPACE namespace Debugger { namespace Internal { class ScriptAgent; class WatchData; class QmlResponse; class CanvasFrameRate; class QmlDebuggerClient; class DEBUGGER_EXPORT QmlEngine : public DebuggerEngine { Q_OBJECT public: explicit QmlEngine(const DebuggerStartParameters &startParameters); ~QmlEngine(); void messageReceived(const QByteArray &message); using DebuggerEngine::setState; private: // DebuggerEngine implementation void executeStep(); void executeStepOut(); void executeNext(); void executeStepI(); void executeNextI(); void shutdown(); void setToolTipExpression(const QPoint &mousePos, TextEditor::ITextEditor *editor, int cursorPos); void startDebugger(); void exitDebugger(); void continueInferior(); Q_SLOT void runInferior(); void interruptInferior(); void executeRunToLine(const QString &fileName, int lineNumber); void executeRunToFunction(const QString &functionName); void executeJumpToLine(const QString &fileName, int lineNumber); void activateFrame(int index); void selectThread(int index); void attemptBreakpointSynchronization(); void assignValueInDebugger(const QString &expr, const QString &value); void executeDebuggerCommand(const QString &command); void loadSymbols(const QString &moduleName); void loadAllSymbols(); void requestModuleSymbols(const QString &moduleName); void reloadModules(); void reloadRegisters() {} void reloadSourceFiles() {} void reloadFullStack() {} bool supportsThreads() const { return true; } void maybeBreakNow(bool byFunction); void updateWatchData(const WatchData &data); void updateLocals(); void updateSubItem(const WatchData &data); unsigned int debuggerCapabilities() const; void setupConnection(); void sendMessage(const QByteArray &msg); private slots: void handleProcFinished(int, QProcess::ExitStatus status); void handleProcError(QProcess::ProcessError error); void readProcStandardOutput(); void readProcStandardError(); void connectionError(); void connectionConnected(); void connectionStateChanged(); private: QString errorMessage(QProcess::ProcessError error); QProcess m_proc; QDeclarativeDebugConnection *m_conn; QmlDebuggerClient *m_client; QDeclarativeDebugEnginesQuery *m_engineQuery; QDeclarativeDebugRootContextQuery *m_contextQuery; CanvasFrameRate *m_frameRate; }; } // namespace Internal } // namespace Debugger #endif // DEBUGGER_QMLENGINE_H