/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** **************************************************************************/ #include "debuggerengine.h" #include "debuggeractions.h" #include "debuggeragents.h" #include "debuggercore.h" #include "debuggerplugin.h" #include "debuggerrunner.h" #include "debuggerstringutils.h" #include "debuggertooltip.h" #include "breakhandler.h" #include "moduleshandler.h" #include "registerhandler.h" #include "snapshothandler.h" #include "sourcefileshandler.h" #include "stackhandler.h" #include "threadshandler.h" #include "watchhandler.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace Core; using namespace Debugger; using namespace Debugger::Internal; using namespace ProjectExplorer; using namespace TextEditor; //#define DEBUG_STATE 1 #if DEBUG_STATE # define SDEBUG(s) qDebug() << s #else # define SDEBUG(s) #endif # define XSDEBUG(s) qDebug() << s /////////////////////////////////////////////////////////////////////// // // DebuggerStartParameters // /////////////////////////////////////////////////////////////////////// namespace Debugger { DebuggerStartParameters::DebuggerStartParameters() : isSnapshot(false), attachPID(-1), useTerminal(false), breakAtMain(false), qmlServerAddress("127.0.0.1"), qmlServerPort(0), useServerStartScript(false), connParams(SshConnectionParameters::NoProxy), toolChainType(ToolChain_UNKNOWN), startMode(NoStartMode), executableUid(0) {} void DebuggerStartParameters::clear() { *this = DebuggerStartParameters(); } QDebug operator<<(QDebug d, DebuggerState state) { //return d << DebuggerEngine::stateName(state) << '(' << int(state) << ')'; return d << DebuggerEngine::stateName(state); } QDebug operator<<(QDebug str, const DebuggerStartParameters &sp) { QDebug nospace = str.nospace(); nospace << "executable=" << sp.executable << " coreFile=" << sp.coreFile << " processArgs=" << sp.processArgs << " environment=<" << sp.environment.size() << " variables>" << " workingDir=" << sp.workingDirectory << " attachPID=" << sp.attachPID << " useTerminal=" << sp.useTerminal << " remoteChannel=" << sp.remoteChannel << " remoteArchitecture=" << sp.remoteArchitecture << " symbolFileName=" << sp.symbolFileName << " useServerStartScript=" << sp.useServerStartScript << " serverStartScript=" << sp.serverStartScript << " toolchain=" << sp.toolChainType << '\n'; return str; } const char *DebuggerEngine::stateName(int s) { # define SN(x) case x: return #x; switch (s) { SN(DebuggerNotReady) SN(EngineSetupRequested) SN(EngineSetupOk) SN(EngineSetupFailed) SN(EngineRunFailed) SN(InferiorSetupRequested) SN(InferiorSetupFailed) SN(EngineRunRequested) SN(InferiorRunRequested) SN(InferiorRunOk) SN(InferiorRunFailed) SN(InferiorUnrunnable) SN(InferiorStopRequested) SN(InferiorStopOk) SN(InferiorStopFailed) SN(InferiorShutdownRequested) SN(InferiorShutdownOk) SN(InferiorShutdownFailed) SN(EngineShutdownRequested) SN(EngineShutdownOk) SN(EngineShutdownFailed) SN(DebuggerFinished) } return ""; # undef SN } ////////////////////////////////////////////////////////////////////// // // DebuggerEnginePrivate // ////////////////////////////////////////////////////////////////////// class DebuggerEnginePrivate : public QObject { Q_OBJECT public: DebuggerEnginePrivate(DebuggerEngine *engine, const DebuggerStartParameters &sp) : m_engine(engine), m_runControl(0), m_isActive(false), m_startParameters(sp), m_state(DebuggerNotReady), m_lastGoodState(DebuggerNotReady), m_targetState(DebuggerNotReady), m_modulesHandler(), m_registerHandler(), m_sourceFilesHandler(), m_stackHandler(), m_threadsHandler(), m_watchHandler(engine), m_disassemblerViewAgent(engine), m_isSlaveEngine(false) {} ~DebuggerEnginePrivate() {} public slots: void doSetupInferior(); void doRunEngine(); void doShutdownEngine(); void doShutdownInferior(); void doInterruptInferior(); void doFinishDebugger(); void queueRunEngine() { m_engine->setState(EngineRunRequested); m_engine->showMessage(_("QUEUE: RUN ENGINE")); QTimer::singleShot(0, this, SLOT(doRunEngine())); } void queueShutdownEngine() { m_engine->setState(EngineShutdownRequested); m_engine->showMessage(_("QUEUE: SHUTDOWN ENGINE")); QTimer::singleShot(0, this, SLOT(doShutdownEngine())); } void queueShutdownInferior() { m_engine->setState(InferiorShutdownRequested); m_engine->showMessage(_("QUEUE: SHUTDOWN INFERIOR")); QTimer::singleShot(0, this, SLOT(doShutdownInferior())); } void queueFinishDebugger() { QTC_ASSERT(state() == EngineShutdownOk || state() == EngineShutdownFailed, qDebug() << state()); m_engine->setState(DebuggerFinished); m_engine->showMessage(_("QUEUE: FINISH DEBUGGER")); QTimer::singleShot(0, this, SLOT(doFinishDebugger())); } void raiseApplication() { QTC_ASSERT(m_runControl, return); m_runControl->bringApplicationToForeground(m_inferiorPid); } public: DebuggerState state() const { return m_state; } DebuggerEngine *m_engine; // Not owned. DebuggerRunControl *m_runControl; // Not owned. bool m_isActive; DebuggerStartParameters m_startParameters; // The current state. DebuggerState m_state; // The state we had before something unexpected happend. DebuggerState m_lastGoodState; // The state we are aiming for. DebuggerState m_targetState; qint64 m_inferiorPid; ModulesHandler m_modulesHandler; RegisterHandler m_registerHandler; SourceFilesHandler m_sourceFilesHandler; StackHandler m_stackHandler; ThreadsHandler m_threadsHandler; WatchHandler m_watchHandler; DisassemblerViewAgent m_disassemblerViewAgent; QFutureInterface m_progress; bool m_isSlaveEngine; }; ////////////////////////////////////////////////////////////////////// // // DebuggerEngine // ////////////////////////////////////////////////////////////////////// DebuggerEngine::DebuggerEngine(const DebuggerStartParameters &startParameters) : d(new DebuggerEnginePrivate(this, startParameters)) { } DebuggerEngine::~DebuggerEngine() { disconnect(); delete d; } void DebuggerEngine::showStatusMessage(const QString &msg, int timeout) const { showMessage(msg, StatusBar, timeout); } void DebuggerEngine::removeTooltip() { watchHandler()->removeTooltip(); hideDebuggerToolTip(); } void DebuggerEngine::showModuleSymbols (const QString &moduleName, const Symbols &symbols) { QTreeWidget *w = new QTreeWidget; w->setColumnCount(3); w->setRootIsDecorated(false); w->setAlternatingRowColors(true); w->setSortingEnabled(true); w->setHeaderLabels(QStringList() << tr("Symbol") << tr("Address") << tr("Code")); w->setWindowTitle(tr("Symbols in \"%1\"").arg(moduleName)); foreach (const Symbol &s, symbols) { QTreeWidgetItem *it = new QTreeWidgetItem; it->setData(0, Qt::DisplayRole, s.name); it->setData(1, Qt::DisplayRole, s.address); it->setData(2, Qt::DisplayRole, s.state); w->addTopLevelItem(it); } debuggerCore()->createNewDock(w); } void DebuggerEngine::frameUp() { int currentIndex = stackHandler()->currentIndex(); activateFrame(qMin(currentIndex + 1, stackHandler()->stackSize() - 1)); } void DebuggerEngine::frameDown() { int currentIndex = stackHandler()->currentIndex(); activateFrame(qMax(currentIndex - 1, 0)); } ModulesHandler *DebuggerEngine::modulesHandler() const { return &d->m_modulesHandler; } RegisterHandler *DebuggerEngine::registerHandler() const { return &d->m_registerHandler; } StackHandler *DebuggerEngine::stackHandler() const { return &d->m_stackHandler; } ThreadsHandler *DebuggerEngine::threadsHandler() const { return &d->m_threadsHandler; } WatchHandler *DebuggerEngine::watchHandler() const { return &d->m_watchHandler; } //SnapshotHandler *DebuggerEngine::snapshotHandler() const //{ // return &d->m_snapshotHandler; //} SourceFilesHandler *DebuggerEngine::sourceFilesHandler() const { return &d->m_sourceFilesHandler; } QAbstractItemModel *DebuggerEngine::modulesModel() const { QAbstractItemModel *model = d->m_modulesHandler.model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("ModulesModel")); return model; } QAbstractItemModel *DebuggerEngine::registerModel() const { QAbstractItemModel *model = d->m_registerHandler.model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("RegisterModel")); return model; } QAbstractItemModel *DebuggerEngine::stackModel() const { QAbstractItemModel *model = d->m_stackHandler.model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("StackModel")); return model; } QAbstractItemModel *DebuggerEngine::threadsModel() const { QAbstractItemModel *model = d->m_threadsHandler.model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("ThreadsModel")); return model; } QAbstractItemModel *DebuggerEngine::localsModel() const { QAbstractItemModel *model = d->m_watchHandler.model(LocalsWatch); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("LocalsModel")); return model; } QAbstractItemModel *DebuggerEngine::watchersModel() const { QAbstractItemModel *model = d->m_watchHandler.model(WatchersWatch); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("WatchersModel")); return model; } QAbstractItemModel *DebuggerEngine::returnModel() const { QAbstractItemModel *model = d->m_watchHandler.model(ReturnWatch); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("ReturnModel")); return model; } QAbstractItemModel *DebuggerEngine::sourceFilesModel() const { QAbstractItemModel *model = d->m_sourceFilesHandler.model(); if (model->objectName().isEmpty()) // Make debugging easier. model->setObjectName(objectName() + QLatin1String("SourceFilesModel")); return model; } void DebuggerEngine::fetchMemory(MemoryViewAgent *, QObject *, quint64 addr, quint64 length) { Q_UNUSED(addr); Q_UNUSED(length); } void DebuggerEngine::setRegisterValue(int regnr, const QString &value) { Q_UNUSED(regnr); Q_UNUSED(value); } void DebuggerEngine::showMessage(const QString &msg, int channel, int timeout) const { //if (msg.size() && msg.at(0).isUpper() && msg.at(1).isUpper()) // qDebug() << qPrintable(msg) << "IN STATE" << state(); debuggerCore()->showMessage(msg, channel, timeout); if (d->m_runControl) { d->m_runControl->showMessage(msg, channel); } else { qWarning("Warning: %s (no active run control)", qPrintable(msg)); } } void DebuggerEngine::startDebugger(DebuggerRunControl *runControl) { if (!isSlaveEngine()) { d->m_progress.setProgressRange(0, 1000); Core::FutureProgress *fp = Core::ICore::instance()->progressManager() ->addTask(d->m_progress.future(), tr("Launching"), _("Debugger.Launcher")); fp->setKeepOnFinish(Core::FutureProgress::DontKeepOnFinish); d->m_progress.reportStarted(); } QTC_ASSERT(runControl, notifyEngineSetupFailed(); return); QTC_ASSERT(!d->m_runControl, notifyEngineSetupFailed(); return); d->m_runControl = runControl; d->m_inferiorPid = d->m_startParameters.attachPID > 0 ? d->m_startParameters.attachPID : 0; if (!d->m_startParameters.environment.size()) d->m_startParameters.environment = Utils::Environment(); if (d->m_startParameters.breakAtMain) breakByFunctionMain(); const unsigned engineCapabilities = debuggerCapabilities(); debuggerCore()->action(OperateByInstruction) ->setEnabled(engineCapabilities & DisassemblerCapability); QTC_ASSERT(state() == DebuggerNotReady || state() == DebuggerFinished, qDebug() << state()); setState(EngineSetupRequested); d->m_progress.setProgressValue(200); setupEngine(); } void DebuggerEngine::breakByFunctionMain() { #ifdef Q_OS_WIN // FIXME: wrong on non-Qt based binaries emit breakByFunction("qMain"); #else emit breakByFunction("main"); #endif } void DebuggerEngine::breakByFunction(const QString &functionName) { breakHandler()->breakByFunction(functionName); } void DebuggerEngine::resetLocation() { d->m_disassemblerViewAgent.resetLocation(); d->m_stackHandler.setCurrentIndex(-1); debuggerCore()->removeLocationMark(); } void DebuggerEngine::gotoLocation(const QString &fileName, int lineNumber, bool setMarker) { StackFrame frame; frame.file = fileName; frame.line = lineNumber; gotoLocation(frame, setMarker); } void DebuggerEngine::gotoLocation(const StackFrame &frame, bool setMarker) { if (debuggerCore()->boolSetting(OperateByInstruction) || !frame.isUsable()) { if (setMarker) resetLocation(); d->m_disassemblerViewAgent.setFrame(frame); } else { debuggerCore()->gotoLocation(frame.file, frame.line, setMarker); } } // Called from RunControl. void DebuggerEngine::handleStartFailed() { showMessage("HANDLE RUNCONTROL START FAILED"); d->m_runControl = 0; d->m_progress.setProgressValue(900); d->m_progress.reportCanceled(); d->m_progress.reportFinished(); } // Called from RunControl. void DebuggerEngine::handleFinished() { showMessage("HANDLE RUNCONTROL FINISHED"); d->m_runControl = 0; modulesHandler()->removeAll(); stackHandler()->removeAll(); threadsHandler()->removeAll(); watchHandler()->cleanup(); d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); } const DebuggerStartParameters &DebuggerEngine::startParameters() const { return d->m_startParameters; } DebuggerStartParameters &DebuggerEngine::startParameters() { return d->m_startParameters; } ////////////////////////////////////////////////////////////////////// // // Dumpers. "Custom dumpers" are a library compiled against the current // Qt containing functions to evaluate values of Qt classes // (such as QString, taking pointers to their addresses). // The library must be loaded into the debuggee. // ////////////////////////////////////////////////////////////////////// bool DebuggerEngine::qtDumperLibraryEnabled() const { return debuggerCore()->boolSetting(UseDebuggingHelpers); } QStringList DebuggerEngine::qtDumperLibraryLocations() const { if (debuggerCore()->action(UseCustomDebuggingHelperLocation)->value().toBool()) { const QString customLocation = debuggerCore()->action(CustomDebuggingHelperLocation)->value().toString(); const QString location = tr("%1 (explicitly set in the Debugger Options)").arg(customLocation); return QStringList(location); } return d->m_startParameters.dumperLibraryLocations; } void DebuggerEngine::showQtDumperLibraryWarning(const QString &details) { debuggerCore()->showQtDumperLibraryWarning(details); } QString DebuggerEngine::qtDumperLibraryName() const { if (debuggerCore()->action(UseCustomDebuggingHelperLocation)->value().toBool()) return debuggerCore()->action(CustomDebuggingHelperLocation)->value().toString(); return startParameters().dumperLibrary; } DebuggerState DebuggerEngine::state() const { return d->m_state; } DebuggerState DebuggerEngine::lastGoodState() const { return d->m_lastGoodState; } DebuggerState DebuggerEngine::targetState() const { return d->m_targetState; } static bool isAllowedTransition(DebuggerState from, DebuggerState to) { switch (from) { case DebuggerNotReady: return to == EngineSetupRequested; case EngineSetupRequested: return to == EngineSetupOk || to == EngineSetupFailed; case EngineSetupFailed: // In is the engine's task to go into a proper "Shutdown" // state before calling notifyEngineSetupFailed return to == DebuggerFinished; case EngineSetupOk: return to == InferiorSetupRequested || to == EngineShutdownRequested; case InferiorSetupRequested: return to == EngineRunRequested || to == InferiorSetupFailed; case InferiorSetupFailed: return to == EngineShutdownRequested; case EngineRunRequested: return to == InferiorRunRequested || to == InferiorStopRequested || to == InferiorUnrunnable || to == EngineRunFailed; case EngineRunFailed: return to == InferiorShutdownRequested; case InferiorRunRequested: return to == InferiorRunOk || to == InferiorRunFailed; case InferiorRunFailed: return to == InferiorStopOk; case InferiorRunOk: return to == InferiorStopRequested || to == InferiorStopOk; case InferiorStopRequested: return to == InferiorStopOk || to == InferiorStopFailed; case InferiorStopOk: return to == InferiorRunRequested || to == InferiorShutdownRequested || to == InferiorStopOk; case InferiorStopFailed: return to == EngineShutdownRequested; case InferiorUnrunnable: return to == InferiorShutdownRequested; case InferiorShutdownRequested: return to == InferiorShutdownOk || to == InferiorShutdownFailed; case InferiorShutdownOk: return to == EngineShutdownRequested; case InferiorShutdownFailed: return to == EngineShutdownRequested; case EngineShutdownRequested: return to == EngineShutdownOk || to == EngineShutdownFailed; case EngineShutdownOk: return to == DebuggerFinished; case EngineShutdownFailed: return to == DebuggerFinished; case DebuggerFinished: return to == EngineSetupRequested; // Happens on restart. } qDebug() << "UNKNOWN DEBUGGER STATE:" << from; return false; } void DebuggerEngine::notifyEngineSetupFailed() { showMessage(_("NOTE: ENGINE SETUP FAILED")); QTC_ASSERT(state() == EngineSetupRequested, qDebug() << state()); setState(EngineSetupFailed); QTC_ASSERT(d->m_runControl, return); d->m_runControl->startFailed(); setState(DebuggerFinished); } void DebuggerEngine::notifyEngineSetupOk() { showMessage(_("NOTE: ENGINE SETUP OK")); QTC_ASSERT(state() == EngineSetupRequested, qDebug() << state()); setState(EngineSetupOk); QTC_ASSERT(d->m_runControl, return); showMessage(_("QUEUE: SETUP INFERIOR")); QTimer::singleShot(0, d, SLOT(doSetupInferior())); } void DebuggerEnginePrivate::doSetupInferior() { m_engine->showMessage(_("CALL: SETUP INFERIOR")); QTC_ASSERT(state() == EngineSetupOk, qDebug() << state()); m_progress.setProgressValue(250); m_engine->setState(InferiorSetupRequested); m_engine->setupInferior(); } void DebuggerEngine::notifyInferiorSetupFailed() { showMessage(_("NOTE: INFERIOR SETUP FAILED")); QTC_ASSERT(state() == InferiorSetupRequested, qDebug() << state()); setState(InferiorSetupFailed); d->queueShutdownEngine(); } void DebuggerEngine::notifyInferiorSetupOk() { showMessage(_("NOTE: INFERIOR SETUP OK")); QTC_ASSERT(state() == InferiorSetupRequested, qDebug() << state()); d->queueRunEngine(); } void DebuggerEnginePrivate::doRunEngine() { m_engine->showMessage(_("CALL: RUN ENGINE")); QTC_ASSERT(state() == EngineRunRequested, qDebug() << state()); m_progress.setProgressValue(300); m_engine->runEngine(); } void DebuggerEngine::notifyInferiorUnrunnable() { showMessage(_("NOTE: INFERIOR UNRUNNABLE")); d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); QTC_ASSERT(state() == EngineRunRequested, qDebug() << state()); setState(InferiorUnrunnable); } void DebuggerEngine::notifyEngineRunFailed() { showMessage(_("NOTE: ENGINE RUN FAILED")); QTC_ASSERT(state() == EngineRunRequested, qDebug() << state()); d->m_progress.setProgressValue(900); d->m_progress.reportCanceled(); d->m_progress.reportFinished(); setState(EngineRunFailed); d->queueShutdownInferior(); } void DebuggerEngine::notifyEngineRunAndInferiorRunOk() { showMessage(_("NOTE: ENGINE RUN AND INFERIOR RUN OK")); d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); QTC_ASSERT(state() == EngineRunRequested, qDebug() << state()); setState(InferiorRunRequested); notifyInferiorRunOk(); } void DebuggerEngine::notifyEngineRunAndInferiorStopOk() { showMessage(_("NOTE: ENGINE RUN AND INFERIOR STOP OK")); d->m_progress.setProgressValue(1000); d->m_progress.reportFinished(); QTC_ASSERT(state() == EngineRunRequested, qDebug() << state()); setState(InferiorStopRequested); notifyInferiorStopOk(); } void DebuggerEngine::notifyInferiorRunRequested() { showMessage(_("NOTE: INFERIOR RUN REQUESTED")); QTC_ASSERT(state() == InferiorStopOk, qDebug() << state()); setState(InferiorRunRequested); } void DebuggerEngine::notifyInferiorRunOk() { showMessage(_("NOTE: INFERIOR RUN OK")); QTC_ASSERT(state() == InferiorRunRequested, qDebug() << state()); setState(InferiorRunOk); } void DebuggerEngine::notifyInferiorRunFailed() { showMessage(_("NOTE: INFERIOR RUN FAILED")); QTC_ASSERT(state() == InferiorRunRequested, qDebug() << state()); setState(InferiorRunFailed); setState(InferiorStopOk); if (isDying()) d->queueShutdownInferior(); } void DebuggerEngine::notifyInferiorStopOk() { showMessage(_("NOTE: INFERIOR STOP OK")); // Ignore spurious notifications after we are set to die. if (isDying()) { showMessage(_("NOTE: ... WHILE DYING. ")); // Forward state to "StopOk" if needed. if (state() == InferiorStopRequested || state() == InferiorRunRequested || state() == InferiorRunOk) { showMessage(_("NOTE: ... FORWARDING TO 'STOP OK'. ")); setState(InferiorStopOk); } if (state() == InferiorStopOk || state() == InferiorStopFailed) { d->queueShutdownInferior(); } showMessage(_("NOTE: ... IGNORING STOP MESSAGE")); return; } QTC_ASSERT(state() == InferiorStopRequested, qDebug() << state()); setState(InferiorStopOk); } void DebuggerEngine::notifyInferiorSpontaneousStop() { showMessage(_("NOTE: INFERIOR SPONTANEOUES STOP")); QTC_ASSERT(state() == InferiorRunOk, qDebug() << state()); setState(InferiorStopOk); } void DebuggerEngine::notifyInferiorStopFailed() { showMessage(_("NOTE: INFERIOR STOP FAILED")); QTC_ASSERT(state() == InferiorStopRequested, qDebug() << state()); setState(InferiorStopFailed); d->queueShutdownEngine(); } void DebuggerEnginePrivate::doInterruptInferior() { QTC_ASSERT(state() == InferiorRunOk, qDebug() << state()); m_engine->setState(InferiorStopRequested); m_engine->showMessage(_("CALL: INTERRUPT INFERIOR")); m_engine->interruptInferior(); } void DebuggerEnginePrivate::doShutdownInferior() { QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << state()); m_engine->resetLocation(); m_targetState = DebuggerFinished; m_engine->showMessage(_("CALL: SHUTDOWN INFERIOR")); m_engine->shutdownInferior(); } void DebuggerEngine::notifyInferiorShutdownOk() { showMessage(_("INFERIOR SUCCESSFULLY SHUT DOWN")); QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << state()); d->m_lastGoodState = DebuggerNotReady; // A "neutral" value. setState(InferiorShutdownOk); d->queueShutdownEngine(); } void DebuggerEngine::notifyInferiorShutdownFailed() { showMessage(_("INFERIOR SHUTDOWN FAILED")); QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << this << state()); setState(InferiorShutdownFailed); d->queueShutdownEngine(); } void DebuggerEngine::notifyInferiorIll() { showMessage(_("NOTE: INFERIOR ILL")); // This can be issued in almost any state. The inferior could still be // alive as some previous notifications might have been bogus. d->m_targetState = DebuggerFinished; d->m_lastGoodState = d->m_state; if (state() == InferiorRunRequested) { // We asked for running, but did not see a response. // Assume the inferior is dead. // FIXME: Use timeout? setState(InferiorRunFailed); setState(InferiorStopOk); } d->queueShutdownInferior(); } void DebuggerEnginePrivate::doShutdownEngine() { QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << state()); m_targetState = DebuggerFinished; m_engine->showMessage(_("CALL: SHUTDOWN ENGINE")); m_engine->shutdownEngine(); } void DebuggerEngine::notifyEngineShutdownOk() { showMessage(_("NOTE: ENGINE SHUTDOWN OK")); QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << state()); setState(EngineShutdownOk); d->queueFinishDebugger(); } void DebuggerEngine::notifyEngineShutdownFailed() { showMessage(_("NOTE: ENGINE SHUTDOWN FAILED")); QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << state()); setState(EngineShutdownFailed); d->queueFinishDebugger(); } void DebuggerEnginePrivate::doFinishDebugger() { m_engine->showMessage(_("NOTE: FINISH DEBUGGER")); QTC_ASSERT(state() == DebuggerFinished, qDebug() << state()); m_engine->resetLocation(); QTC_ASSERT(m_runControl, return); m_runControl->debuggingFinished(); } void DebuggerEngine::notifyEngineIll() { showMessage(_("NOTE: ENGINE ILL ******")); d->m_targetState = DebuggerFinished; d->m_lastGoodState = d->m_state; switch (state()) { case InferiorRunRequested: case InferiorRunOk: // The engine does not look overly ill right now, so attempt to // properly interrupt at least once. If that fails, we are on the // shutdown path due to d->m_targetState anyways. setState(InferiorStopRequested, true); showMessage(_("ATTEMPT TO INTERRUPT INFERIOR")); interruptInferior(); break; case InferiorStopRequested: case InferiorStopOk: showMessage(_("FORWARDING STATE TO InferiorShutdownFailed")); setState(InferiorShutdownFailed, true); d->queueShutdownEngine(); break; default: d->queueShutdownEngine(); break; } } void DebuggerEngine::notifyEngineSpontaneousShutdown() { showMessage(_("NOTE: ENGINE SPONTANEOUS SHUTDOWN")); setState(EngineShutdownOk, true); d->queueFinishDebugger(); } void DebuggerEngine::notifyInferiorExited() { showMessage(_("NOTE: INFERIOR EXITED")); resetLocation(); // This can be issued in almost any state. We assume, though, // that at this point of time the inferior is not running anymore, // even if stop notification were not issued or got lost. if (state() == InferiorRunOk) { setState(InferiorStopRequested); setState(InferiorStopOk); } setState(InferiorShutdownRequested); setState(InferiorShutdownOk); d->queueShutdownEngine(); } void DebuggerEngine::setState(DebuggerState state, bool forced) { // qDebug() << "STATUS CHANGE: FROM " << stateName(d->m_state) // << " TO " << stateName(state); DebuggerState oldState = d->m_state; d->m_state = state; QString msg = _("State changed%5 from %1(%2) to %3(%4).") .arg(stateName(oldState)).arg(oldState).arg(stateName(state)).arg(state) .arg(forced ? " BY FORCE" : ""); if (!forced && !isAllowedTransition(oldState, state)) qDebug() << "UNEXPECTED STATE TRANSITION: " << msg; if (state == DebuggerFinished) { // Give up ownership on claimed breakpoints. BreakHandler *handler = breakHandler(); foreach (BreakpointId id, handler->engineBreakpointIds(this)) handler->notifyBreakpointReleased(id); } const bool running = d->m_state == InferiorRunOk; if (running) threadsHandler()->notifyRunning(); showMessage(msg, LogDebug); updateViews(); emit stateChanged(d->m_state); } void DebuggerEngine::updateViews() { // The slave engines are not entitled to change the view. Their wishes // should be coordinated by their master engine. if (isSlaveEngine()) return; debuggerCore()->updateState(this); } bool DebuggerEngine::isSlaveEngine() const { return d->m_isSlaveEngine; } void DebuggerEngine::setSlaveEngine(bool value) { d->m_isSlaveEngine = value; } bool DebuggerEngine::debuggerActionsEnabled() const { return debuggerActionsEnabled(d->m_state); } bool DebuggerEngine::debuggerActionsEnabled(DebuggerState state) { switch (state) { case InferiorSetupRequested: case InferiorRunOk: case InferiorUnrunnable: case InferiorStopOk: return true; case InferiorStopRequested: case InferiorRunRequested: case InferiorRunFailed: case DebuggerNotReady: case EngineSetupRequested: case EngineSetupOk: case EngineSetupFailed: case EngineRunRequested: case EngineRunFailed: case InferiorSetupFailed: case InferiorStopFailed: case InferiorShutdownRequested: case InferiorShutdownOk: case InferiorShutdownFailed: case EngineShutdownRequested: case EngineShutdownOk: case EngineShutdownFailed: case DebuggerFinished: return false; } return false; } void DebuggerEngine::notifyInferiorPid(qint64 pid) { showMessage(tr("Taking notice of pid %1").arg(pid)); if (d->m_inferiorPid == pid) return; d->m_inferiorPid = pid; QTimer::singleShot(0, d, SLOT(raiseApplication())); } qint64 DebuggerEngine::inferiorPid() const { return d->m_inferiorPid; } bool DebuggerEngine::isReverseDebugging() const { return debuggerCore()->isReverseDebugging(); } bool DebuggerEngine::isActive() const { return d->m_isActive; } void DebuggerEngine::setActive(bool on) { //qDebug() << "SETTING ACTIVE" << this << on; d->m_isActive = on; //breakHandler()->updateMarkers(); } // called by DebuggerRunControl void DebuggerEngine::quitDebugger() { showMessage("QUIT DEBUGGER REQUESTED"); d->m_targetState = DebuggerFinished; switch (state()) { case InferiorStopOk: case InferiorStopFailed: d->queueShutdownInferior(); break; case InferiorRunOk: d->doInterruptInferior(); break; default: // FIXME: We should disable the actions connected to that notifyInferiorIll(); break; } } void DebuggerEngine::requestInterruptInferior() { d->doInterruptInferior(); } void DebuggerEngine::progressPing() { int progress = qMin(d->m_progress.progressValue() + 2, 800); d->m_progress.setProgressValue(progress); } DebuggerRunControl *DebuggerEngine::runControl() const { return d->m_runControl; } void DebuggerEngine::setToolTipExpression (const QPoint &, TextEditor::ITextEditor *, int) { } void DebuggerEngine::updateWatchData (const Internal::WatchData &, const Internal::WatchUpdateFlags &) { } void DebuggerEngine::watchPoint(const QPoint &) { } void DebuggerEngine::fetchDisassembler(Internal::DisassemblerViewAgent *) { } void DebuggerEngine::activateFrame(int) { } void DebuggerEngine::reloadModules() { } void DebuggerEngine::examineModules() { } void DebuggerEngine::loadSymbols(const QString &) { } void DebuggerEngine::loadAllSymbols() { } void DebuggerEngine::requestModuleSymbols(const QString &) { } void DebuggerEngine::reloadRegisters() { } void DebuggerEngine::reloadSourceFiles() { } void DebuggerEngine::reloadFullStack() { } void DebuggerEngine::addOptionPages(QList *) const { } unsigned DebuggerEngine::debuggerCapabilities() const { return 0; } bool DebuggerEngine::isSynchronous() const { return false; } QByteArray DebuggerEngine::qtNamespace() const { return QByteArray(); } void DebuggerEngine::createSnapshot() { } void DebuggerEngine::updateAll() { } #if 0 // FIXME: Remove explicit use of BreakpointData if (!bp->engine && acceptsBreakpoint(id)) { QTC_ASSERT(state == BreakpointNew, /**/); // Take ownership of the breakpoint. bp->engine = this; } #endif void DebuggerEngine::attemptBreakpointSynchronization() { if (!stateAcceptsBreakpointChanges()) { showMessage(_("BREAKPOINT SYNCHRONIZATION NOT POSSIBLE IN CURRENT STATE")); return; } BreakHandler *handler = breakHandler(); foreach (BreakpointId id, handler->unclaimedBreakpointIds()) { // Take ownership of the breakpoint. Requests insertion. if (acceptsBreakpoint(id)) handler->setEngine(id, this); } foreach (BreakpointId id, handler->engineBreakpointIds(this)) { switch (handler->state(id)) { case BreakpointNew: // Should not happen once claimed. QTC_ASSERT(false, /**/); continue; case BreakpointInsertRequested: insertBreakpoint(id); continue; case BreakpointChangeRequested: changeBreakpoint(id); continue; case BreakpointRemoveRequested: removeBreakpoint(id); continue; case BreakpointChangeProceeding: case BreakpointInsertProceeding: case BreakpointRemoveProceeding: //qDebug() << "BREAKPOINT " << id << " STILL IN PROGRESS, STATE" // << handler->state(id); continue; case BreakpointInserted: //qDebug() << "BREAKPOINT " << id << " IS GOOD"; continue; case BreakpointDead: // Should not only be visible inside BreakpointHandler. QTC_ASSERT(false, /**/); continue; } QTC_ASSERT(false, qDebug() << "UNKNOWN STATE" << id << state()); } } bool DebuggerEngine::acceptsBreakpoint(BreakpointId) const { return true; } void DebuggerEngine::insertBreakpoint(BreakpointId) { QTC_ASSERT(false, /**/); } void DebuggerEngine::removeBreakpoint(BreakpointId) { QTC_ASSERT(false, /**/); } void DebuggerEngine::changeBreakpoint(BreakpointId) { QTC_ASSERT(false, /**/); } void DebuggerEngine::selectThread(int) { } void DebuggerEngine::assignValueInDebugger (const Internal::WatchData *, const QString &, const QVariant &) { } void DebuggerEngine::detachDebugger() { } void DebuggerEngine::exitDebugger() { QTC_ASSERT(d->m_state == InferiorStopOk, qDebug() << d->m_state); d->queueShutdownInferior(); } void DebuggerEngine::executeStep() { } void DebuggerEngine::executeStepOut() { } void DebuggerEngine::executeNext() { } void DebuggerEngine::executeStepI() { } void DebuggerEngine::executeNextI() { } void DebuggerEngine::executeReturn() { } void DebuggerEngine::continueInferior() { } void DebuggerEngine::interruptInferior() { } void DebuggerEngine::executeRunToLine(const QString &, int) { } void DebuggerEngine::executeRunToFunction(const QString &) { } void DebuggerEngine::executeJumpToLine(const QString &, int) { } void DebuggerEngine::executeDebuggerCommand(const QString &) { } Internal::BreakHandler *DebuggerEngine::breakHandler() const { return debuggerCore()->breakHandler(); } bool DebuggerEngine::isDying() const { return targetState() == DebuggerFinished; } } // namespace Debugger #include "debuggerengine.moc"