/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "createscenecommand.h" #include namespace QmlDesigner { QDebug operator <<(QDebug debug, const CreateSceneCommand &command) { return debug.nospace() << "CreateSceneCommand(" << "instances: " << command.instances << ", " << "reparentInstances: " << command.reparentInstances << ", " << "ids: " << command.ids << ", " << "valueChanges: " << command.valueChanges << ", " << "bindingChanges: " << command.bindingChanges << ", " << "auxiliaryChanges: " << command.auxiliaryChanges << ", " << "imports: " << command.imports << ", " << "mockupTypes: " << command.mockupTypes << ", " << "fileUrl: " << command.fileUrl << ", " << "resourceUrl: " << command.resourceUrl << ", " << "edit3dToolStates: " << command.edit3dToolStates << ", " << "language: " << command.language << ")"; } }