/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "view3dactioncommand.h" #include #include namespace QmlDesigner { View3DActionCommand::View3DActionCommand(Type type, bool enable) : m_type(type) , m_enabled(enable) , m_position(0) { } View3DActionCommand::View3DActionCommand(int pos) : m_type(ParticlesSeek) , m_enabled(true) , m_position(pos) { } bool View3DActionCommand::isEnabled() const { return m_enabled; } View3DActionCommand::Type View3DActionCommand::type() const { return m_type; } int View3DActionCommand::position() const { return m_position; } QDataStream &operator<<(QDataStream &out, const View3DActionCommand &command) { out << qint32(command.isEnabled()); out << qint32(command.type()); out << qint32(command.position()); return out; } QDataStream &operator>>(QDataStream &in, View3DActionCommand &command) { qint32 enabled; qint32 type; qint32 pos; in >> enabled; in >> type; in >> pos; command.m_enabled = bool(enabled); command.m_type = View3DActionCommand::Type(type); command.m_position = pos; return in; } QDebug operator<<(QDebug debug, const View3DActionCommand &command) { return debug.nospace() << "View3DActionCommand(type: " << command.m_type << "," << command.m_enabled << ")"; } } // namespace QmlDesigner