/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "qmlstatenodeinstance.h" #include #include "qmlpropertychangesnodeinstance.h" namespace QmlDesigner { namespace Internal { /** \class QmlStateNodeInstance QmlStateNodeInstance manages a QQuickState object. */ QmlStateNodeInstance::QmlStateNodeInstance(QObject *object) : ObjectNodeInstance(object) { } QmlStateNodeInstance::Pointer QmlStateNodeInstance::create(QObject *object) { Pointer instance(new QmlStateNodeInstance(object)); instance->populateResetHashes(); return instance; } void QmlStateNodeInstance::activateState() { if (!QmlPrivateGate::States::isStateActive(object(), context()) && nodeInstanceServer()->hasInstanceForObject(object())) { nodeInstanceServer()->setStateInstance(nodeInstanceServer()->instanceForObject(object())); QmlPrivateGate::States::activateState(object(), context()); } } void QmlStateNodeInstance::deactivateState() { if (QmlPrivateGate::States::isStateActive(object(), context())) { nodeInstanceServer()->clearStateInstance(); QmlPrivateGate::States::deactivateState(object()); } } void QmlStateNodeInstance::setPropertyVariant(const PropertyName &name, const QVariant &value) { bool hasParent = parent(); bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance(); if (name == "when" && (!hasParent || isStateOfTheRootModelNode)) return; ObjectNodeInstance::setPropertyVariant(name, value); } void QmlStateNodeInstance::setPropertyBinding(const PropertyName &name, const QString &expression) { bool hasParent = parent(); bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance(); if (name == "when" && (!hasParent || isStateOfTheRootModelNode)) return; ObjectNodeInstance::setPropertyBinding(name, expression); } bool QmlStateNodeInstance::updateStateVariant(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &value) { return QmlPrivateGate::States::changeValueInRevertList(object(), target->object(), propertyName, value); } bool QmlStateNodeInstance::updateStateBinding(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QString &expression) { return QmlPrivateGate::States::updateStateBinding(object(), target->object(), propertyName, expression); } bool QmlStateNodeInstance::resetStateProperty(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant & resetValue) { return QmlPrivateGate::States::resetStateProperty(object(), target->object(), propertyName, resetValue); } } // namespace Internal } // namespace QmlDesigner