/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms and ** conditions see http://www.qt.io/terms-conditions. For further information ** use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ #include "runscenegraph.h" #include #include #include #include #include #include void renderMessageHandler(QtMsgType type, const QMessageLogContext &context, const QString &message) { if (type > QtDebugMsg) QTest::qFail(message.toLatin1().constData(), context.file, context.line); else QTest::qWarn(message.toLatin1().constData(), context.file, context.line); } void runSceneGraph(QSGNode *node) { QSurfaceFormat format; format.setStencilBufferSize(8); format.setDepthBufferSize(24); QOpenGLContext context; context.setFormat(format); QVERIFY(context.create()); QOffscreenSurface surface; surface.setFormat(format); surface.create(); QVERIFY(context.makeCurrent(&surface)); QSGEngine engine; QSGRootNode root; root.appendChildNode(node); engine.initialize(&context); QSGAbstractRenderer *renderer = engine.createRenderer(); QVERIFY(renderer != 0); renderer->setRootNode(&root); QtMessageHandler originalHandler = qInstallMessageHandler(renderMessageHandler); renderer->renderScene(); qInstallMessageHandler(originalHandler); delete renderer; // Unfortunately we cannot check the results of the rendering. But at least we know the shaders // have not crashed here. context.doneCurrent(); }