/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "debugoutputcommand.h" #include namespace QmlDesigner { DebugOutputCommand::DebugOutputCommand() = default; DebugOutputCommand::DebugOutputCommand(const QString &text, DebugOutputCommand::Type type, const QVector &instanceIds) : m_instanceIds(instanceIds) , m_text(text) , m_type(type) { } qint32 DebugOutputCommand::type() const { return m_type; } QString DebugOutputCommand::text() const { return m_text; } QVector DebugOutputCommand::instanceIds() const { return m_instanceIds; } QDataStream &operator<<(QDataStream &out, const DebugOutputCommand &command) { out << command.type(); out << command.text(); out << command.instanceIds(); return out; } QDataStream &operator>>(QDataStream &in, DebugOutputCommand &command) { in >> command.m_type; in >> command.m_text; in >> command.m_instanceIds; return in; } bool operator ==(const DebugOutputCommand &first, const DebugOutputCommand &second) { return first.m_type == second.m_type && first.m_text == second.m_text; } QDebug operator <<(QDebug debug, const DebugOutputCommand &command) { return debug.nospace() << "DebugOutputCommand(" << "type: " << command.type() << ", " << "text: " << command.text() << ")"; } } // namespace QmlDesigner