/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (info@qt.nokia.com) ** ** ** GNU Lesser General Public License Usage ** ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this file. ** Please review the following information to ensure the GNU Lesser General ** Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** Other Usage ** ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** **************************************************************************/ #ifndef GLSLEDITOR_CONSTANTS_H #define GLSLEDITOR_CONSTANTS_H #include namespace GLSLEditor { namespace Constants { // menus const char * const M_CONTEXT = "GLSL Editor.ContextMenu"; const char * const M_TOOLS_GLSL = "GLSLEditor.Tools.Menu"; const char * const SEPARATOR1 = "GLSLEditor.Separator1"; const char * const SEPARATOR2 = "GLSLEditor.Separator2"; const char * const M_REFACTORING_MENU_INSERTION_POINT = "GLSLEditor.RefactorGroup"; const char * const C_GLSLEDITOR_ID = "GLSLEditor.GLSLEditor"; const char * const C_GLSLEDITOR_DISPLAY_NAME = QT_TRANSLATE_NOOP("OpenWith::Editors", "GLSL Editor"); const char * const GLSL_MIMETYPE = "application/x-glsl"; const char * const GLSL_MIMETYPE_VERT = "text/x-glsl-vert"; const char * const GLSL_MIMETYPE_FRAG = "text/x-glsl-frag"; const char * const GLSL_MIMETYPE_VERT_ES = "text/x-glsl-es-vert"; const char * const GLSL_MIMETYPE_FRAG_ES = "text/x-glsl-es-frag"; const char * const WIZARD_CATEGORY_GLSL = "U.GLSL"; const char * const WIZARD_TR_CATEGORY_GLSL = QT_TRANSLATE_NOOP("GLSLEditor", "GLSL"); } // namespace Constants } // namespace GLSLEditor #endif // GLSLEDITOR_CONSTANTS_H