/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ // Vertex shader special variables. highp vec4 gl_Position; mediump float gl_PointSize; // Texture level-of-detail functions. vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);