forked from qt-creator/qt-creator
Change-Id: Ib5423fdd064e4546f848c0b640b0ed0514c26d3a Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
75 lines
3.1 KiB
GLSL
75 lines
3.1 KiB
GLSL
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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// Vertex shader special variables.
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vec4 gl_Position;
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float gl_PointSize;
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vec4 gl_ClipVertex;
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// Vertex shader built-in attributes.
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attribute vec4 gl_Color;
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attribute vec4 gl_SecondaryColor;
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attribute vec3 gl_Normal;
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attribute vec4 gl_Vertex;
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attribute vec4 gl_MultiTexCoord0;
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attribute vec4 gl_MultiTexCoord1;
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attribute vec4 gl_MultiTexCoord2;
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attribute vec4 gl_MultiTexCoord3;
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attribute vec4 gl_MultiTexCoord4;
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attribute vec4 gl_MultiTexCoord5;
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attribute vec4 gl_MultiTexCoord6;
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attribute vec4 gl_MultiTexCoord7;
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attribute float gl_FogCoord;
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// Varying variables.
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varying vec4 gl_FrontColor;
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varying vec4 gl_BackColor;
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varying vec4 gl_FrontSecondaryColor;
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varying vec4 gl_BackSecondaryColor;
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varying vec4 gl_TexCoord[];
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varying float gl_FogFragCoord;
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// Common functions.
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vec4 ftransform();
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// Texture level-of-detail functions.
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vec4 texture1DLod(sampler1D sampler, float coord, float lod);
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vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
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vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
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vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);
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vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
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vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
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vec4 texture3DLod(sampler3D sampler, vec3 coord, float lod);
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vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
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vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);
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vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);
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vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);
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vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
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vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
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