Files
qt-creator/src/plugins/effectcomposer/compositionnode.h
Miikka Heikkinen e4429401d5 EffectComposer: Add extraMargin property for generated effects
Extra margin property is added to effects that can spill outside the
source item. This property specifies the amount of space outside the
item that the effect is allowed to use for rendering.

Fixes: QDS-11607
Change-Id: I36d7392593faa6deb99726eaa02184aa87aa3571
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io>
2024-03-22 13:40:25 +00:00

83 lines
1.9 KiB
C++

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include "effectcomposeruniformsmodel.h"
#include <QJsonObject>
#include <QObject>
namespace EffectComposer {
class CompositionNode : public QObject
{
Q_OBJECT
Q_PROPERTY(QString nodeName MEMBER m_name CONSTANT)
Q_PROPERTY(bool nodeEnabled READ isEnabled WRITE setIsEnabled NOTIFY isEnabledChanged)
Q_PROPERTY(bool isDependency READ isDependency NOTIFY isDepencyChanged)
Q_PROPERTY(QObject *nodeUniformsModel READ uniformsModel NOTIFY uniformsModelChanged)
public:
enum NodeType {
SourceNode = 0,
DestinationNode,
CustomNode
};
CompositionNode(const QString &effectName, const QString &qenPath, const QJsonObject &json = {});
QString fragmentCode() const;
QString vertexCode() const;
QString description() const;
QString id() const;
QObject *uniformsModel();
QStringList requiredNodes() const;
NodeType type() const;
bool isEnabled() const;
void setIsEnabled(bool newIsEnabled);
bool isDependency() const;
QString name() const;
QList<Uniform *> uniforms() const;
int incRefCount();
int decRefCount();
void setRefCount(int count);
int extraMargin() const { return m_extraMargin; }
signals:
void uniformsModelChanged();
void isEnabledChanged();
void isDepencyChanged();
void rebakeRequested();
private:
void parse(const QString &effectName, const QString &qenPath, const QJsonObject &json);
QString m_name;
NodeType m_type = CustomNode;
QString m_fragmentCode;
QString m_vertexCode;
QString m_description;
QStringList m_requiredNodes;
QString m_id;
bool m_isEnabled = true;
int m_refCount = 0;
int m_extraMargin = 0;
QList<Uniform *> m_uniforms;
EffectComposerUniformsModel m_unifomrsModel;
};
} // namespace EffectComposer