forked from qt-creator/qt-creator
Add new API's to extend iOS simulator support in Qt Creator Task-number: QTCREATORBUG-17602 Change-Id: I7e949762a7740f2ffb927f25f327b3e82cd8e180 Reviewed-by: Eike Ziller <eike.ziller@qt.io>
122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QObject>
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#include <QFuture>
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#include "utils/fileutils.h"
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#include <memory>
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QT_BEGIN_NAMESPACE
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class QProcess;
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QT_END_NAMESPACE
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namespace Ios {
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namespace Internal {
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class SimulatorControlPrivate;
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class SimulatorEntity {
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public:
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QString name;
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QString identifier;
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bool operator <(const SimulatorEntity &o) const
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{
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return name < o.name;
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}
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};
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class SimulatorInfo : public SimulatorEntity {
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public:
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bool isBooted() const { return state.compare(QStringLiteral("Booted")) == 0; }
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bool available;
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QString state;
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QString runtimeName;
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};
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class RuntimeInfo : public SimulatorEntity{
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public:
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QString version;
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QString build;
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};
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class DeviceTypeInfo : public SimulatorEntity {};
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class SimulatorControl : public QObject
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{
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Q_OBJECT
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public:
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struct ResponseData {
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ResponseData(const QString & udid):
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simUdid(udid) { }
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QString simUdid;
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bool success = false;
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qint64 pID = -1;
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QByteArray commandOutput = "";
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};
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public:
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explicit SimulatorControl(QObject* parent = nullptr);
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~SimulatorControl();
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public:
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static QList<DeviceTypeInfo> availableDeviceTypes();
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static QFuture<QList<DeviceTypeInfo> > updateDeviceTypes();
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static QList<RuntimeInfo> availableRuntimes();
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static QFuture<QList<RuntimeInfo> > updateRuntimes();
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static QList<SimulatorInfo> availableSimulators();
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static QFuture<QList<SimulatorInfo> > updateAvailableSimulators();
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static bool isSimulatorRunning(const QString &simUdid);
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static QString bundleIdentifier(const Utils::FileName &bundlePath);
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static QString bundleExecutable(const Utils::FileName &bundlePath);
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public:
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QFuture<ResponseData> startSimulator(const QString &simUdid) const;
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QFuture<ResponseData> installApp(const QString &simUdid, const Utils::FileName &bundlePath) const;
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QFuture<ResponseData> launchApp(const QString &simUdid, const QString &bundleIdentifier,
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bool waitForDebugger, const QStringList &extraArgs,
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const QString& stdoutPath = QString(),
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const QString& stderrPath = QString()) const;
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QFuture<ResponseData> deleteSimulator(const QString &simUdid) const;
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QFuture<ResponseData> resetSimulator(const QString &simUdid) const;
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QFuture<ResponseData> renameSimulator(const QString &simUdid, const QString &newName) const;
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QFuture<ResponseData> createSimulator(const QString &name,
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const DeviceTypeInfo &deviceType,
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const RuntimeInfo &runtime);
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QFuture<ResponseData> takeSceenshot(const QString &simUdid, const QString &filePath);
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private:
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SimulatorControlPrivate *d;
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};
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} // namespace Internal
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} // namespace Ios
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Q_DECLARE_METATYPE(Ios::Internal::DeviceTypeInfo)
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Q_DECLARE_METATYPE(Ios::Internal::RuntimeInfo)
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Q_DECLARE_METATYPE(Ios::Internal::SimulatorInfo)
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