forked from qt-creator/qt-creator
		
	
		
			
				
	
	
		
			139 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Diff
		
	
	
	
	
	
diff --git a/doc/addressbook-sdk.qdoc b/doc/addressbook-sdk.qdoc
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index 0441666..7012ea6 100644
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--- a/doc/addressbook-sdk.qdoc
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+++ b/doc/addressbook-sdk.qdoc
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@@ -139,7 +139,7 @@
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     \section1 Placing Widgets on The Form
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     In the \gui{Project Sidebar}, double-click on the \c{addressbook.ui} file.
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-    The \QD plugin will be launched, allowing you to design your program's user
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+    The \QD form editor will be launched, allowing you to design your program's user
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     interface.
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     We require two \l{QLabel}s to label the input fields as well as a QLineEdit
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@@ -156,6 +156,7 @@
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     diagram below shows the layout cells and the position of our widgets. Place
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     your widgets accordingly and save the form by choosing
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     \gui{File | Save} or using the \key{Ctrl+S} shortcut.
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+    (We have to actually layout the widgets in a grid layout, this step seems to be missing to me?)
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     \image addressbook-tutorial-part1-labeled-screenshot.png
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@@ -311,7 +312,7 @@
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     \snippet examples/addressbook-sdk/part2/addressbook.h slot definition
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     Since the \c AddressBook class is a subclass of QWidget, Qt Creator
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-    includes QWidget in the hedaer file.
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+    includes QWidget in the header file.
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     \snippet examples/addressbook-sdk/part2/addressbook.h include
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@@ -323,7 +324,7 @@
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     \snippet examples/addressbook-sdk/part2/addressbook.h members
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     We also declare two private QString objects, \c oldName and \c oldAddress.
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-    These objects are needed to hold the name and address of hte contact that
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+    These objects are needed to hold the name and address of the contact that
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     was last displayed, before the user clicked \gui Add. So, when the user
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     clicks \gui Cancel, we can revert to displaying the details of the last
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     contact.
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@@ -499,7 +500,7 @@
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     \snippet examples/addressbook-sdk/part3/addressbook.cpp enable navigation
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-    We also include these lins of code in the \c cancel() function.
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+    We also include these lines of code in the \c cancel() function.
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     Recall that we intend to emulate a circularly-linked list with our QMap
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     object, \c contacts. So in the \c next() function, we obtain an iterator
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@@ -722,11 +723,12 @@
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     #image
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-    We begin by adding a new \c{.ui} file to our project. Right click on your
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+    We begin by adding a new \c{.ui} file and a corresponding class to our project. Right click on your
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     project and select \gui{Add New...}. In the \gui{New File} dialog, select
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-    \gui{Qt Designer Form}. In the \gui{Qt Designer Form} dialog, select
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-    \e{Dialog without buttons}. Name it \c{finddialog.ui} and add it to your
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-    project. The \QD plugin within Qt Creator will now display your new form.
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+    \gui{Qt Designer Form Class}. In the \gui{Qt Designer Form Class} dialog, select
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+    \e{Dialog without buttons}. Name the class \c{FindDialog} and add the files it to your
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+    project. Open your new form in the \QD form editor within Qt Creator by
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+    double-clicking on the \c{finddialog.ui} file in the \gui{Project Sidebar}.
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     To replicate the screenshot above, we need a label, a line edit, and a push
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     button. Drag these onto your form. Set their text accordingly and name them
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@@ -759,6 +761,9 @@
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     \c findContact() function know when the \c FindDialog object has been
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     closed. We will explain this logic in further detail when discussing the
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     \c findContact() function.
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+    (The above paragraph is not up to date, since clicked() is not connected
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+    to accept(). The description of accept() can move below to the implementation
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+    of findClicked().)
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     \image addressbook-tutorial-part5-signals-and-slots.png
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@@ -766,17 +771,17 @@
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     \gui Find button without entering a contact's name. Then, we set
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     \c findText to the search string, extracted from \c lineEdit. After that,
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     we clear the contents of \c lineEdit and hide the dialog.
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+    (There is no findText member. The description of accept() should move here, together
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+    with words about reject.)
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     \snippet examples/addressbook-sdk/part5/finddialog.cpp findClicked
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-    The \c findText variable has a public getter function, \c getFindText(),
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-    associated with it. Since we only ever set \c findText directly in both
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-    the constructor and in hte \c findClicked() function, we do not create a
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-    setter function to accompany \c getFindText(). Because \c getFindText() is
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+    The \c text of the find dialog's line edit has a public getter function, \c findText(),
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+    associated with it. Because \c findText() is
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     public, classes instantiating and using \c FindDialog can always access the
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     search string that the user has entered and accepted.
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-    \snippet examples/addressbook-sdk/part5/finddialog.cpp getFindText
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+    \snippet examples/addressbook-sdk/part5/finddialog.cpp findText
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     \section1 The AddressBook Class
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@@ -788,23 +793,9 @@
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     So far, all our address book features have a QPushButton and a
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     corresponding slot. Similarly, for the \gui Find feature, we have
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-    \c findButton and \c findContact().
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+    \c {ui->findButton} and \c findContact().
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     \snippet examples/addressbook-sdk/part5/addressbook.h slot definition
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-    \dots
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-    \snippet examples/addressbook-sdk/part5/addressbook.h private members
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-
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-    Lastly, we declare the private variable, \c dialog, which we will use to
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-    refer to an instance of \c FindDialog.
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-
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-    Once we have instantiated a dialog, we might want to use it more than once;
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-    using a private variable allows us to refer to it from more than one place
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-    in the class.
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-
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-    Within the \c AddressBook class's constructor, we insantiate our private
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-    objects, \c findButton and \c dialog:
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-
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-    \snippet examples/addressbook-sdk/part5/addressbook.cpp private members
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     Next, we connect the \c{findButton}'s \l{QPushButton::}{clicked()} signal
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     to \c findContact().
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@@ -818,10 +809,12 @@
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     We start out by displaying the \c FindDialog instance, \c dialog. This is
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     when the user enters a contact name to look up. Once the user clicks the
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     dialog's \c findButton, the dialog is hidden and the result code is set to
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-    QDialog::Accepted. THis ensures that our \c if statement is always true.
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+    either QDialog::Accepted or QDialog::Rejected by the FindDialog's
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+    \c findClicked() method. This ensures that we only search for a contact
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+    if the user typed something in the FindDialog's line edit.
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     We then proceed to extract the search string, which in this case is
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-    \c contactName, using \c{FindDialog}'s \c getFindText() function. If the
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+    \c contactName, using \c{FindDialog}'s \c findText() function. If the
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     contact exists in our address book, we display it immediately. Otherwise,
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     we display the QMessageBox shown below to indicate that their search
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     failed.
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