Files
qt-creator/src/plugins/cmakeprojectmanager/cmakeproject.h
Tobias Hunger fc5ce1e710 ProjectExplorer: Handle project file list globally
Handle the generation of the list of files in a project globally, based
on the project tree.

Creator now has the concept of TreeManagers which can enrich the project
tree with additional data (e.g. the files found in a resource file), which
the project does not necessarily know about. So use that tree to find
the files that belong to a project instead of implementing similar features
in each project.

Change-Id: Ia375a914a1f2c0adaa427f9eda834eec2db07f68
Reviewed-by: hjk <hjk@qt.io>
Reviewed-by: Marco Benelli <marco.benelli@qt.io>
2017-03-27 15:32:13 +00:00

150 lines
4.5 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "cmake_global.h"
#include "cmakeprojectimporter.h"
#include "treescanner.h"
#include <projectexplorer/extracompiler.h>
#include <projectexplorer/project.h>
#include <utils/fileutils.h>
#include <QFuture>
#include <QHash>
#include <memory>
QT_BEGIN_NAMESPACE
class QFileSystemWatcher;
QT_END_NAMESPACE
namespace CppTools { class CppProjectUpdater; }
namespace CMakeProjectManager {
namespace Internal {
class CMakeBuildConfiguration;
class CMakeBuildSettingsWidget;
} // namespace Internal
enum TargetType {
ExecutableType = 0,
StaticLibraryType = 2,
DynamicLibraryType = 3,
UtilityType = 64
};
class CMAKE_EXPORT CMakeBuildTarget
{
public:
QString title;
Utils::FileName executable; // TODO: rename to output?
TargetType targetType = UtilityType;
Utils::FileName workingDirectory;
Utils::FileName sourceDirectory;
Utils::FileName makeCommand;
// code model
QList<Utils::FileName> includeFiles;
QStringList compilerOptions;
QByteArray defines;
QList<Utils::FileName> files;
void clear();
};
class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project
{
Q_OBJECT
public:
explicit CMakeProject(const Utils::FileName &filename);
~CMakeProject() final;
QString displayName() const final;
QStringList buildTargetTitles(bool runnable = false) const;
bool hasBuildTarget(const QString &title) const;
CMakeBuildTarget buildTargetForTitle(const QString &title);
bool needsConfiguration() const final;
bool requiresTargetPanel() const final;
bool knowsAllBuildExecutables() const final;
bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const final;
void runCMake();
void scanProjectTree();
// Context menu actions:
void buildCMakeTarget(const QString &buildTarget);
ProjectExplorer::ProjectImporter *projectImporter() const final;
signals:
/// emitted when cmake is running:
void parsingStarted();
protected:
RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) final;
bool setupTarget(ProjectExplorer::Target *t) final;
private:
QList<CMakeBuildTarget> buildTargets() const;
void handleActiveTargetChanged();
void handleActiveBuildConfigurationChanged();
void handleParsingStarted();
void handleTreeScanningFinished();
void updateProjectData(Internal::CMakeBuildConfiguration *cmakeBc);
void updateQmlJSCodeModel();
void createGeneratedCodeModelSupport();
QStringList filesGeneratedFrom(const QString &sourceFile) const final;
void updateTargetRunConfigurations(ProjectExplorer::Target *t);
void updateApplicationAndDeploymentTargets();
ProjectExplorer::Target *m_connectedTarget = nullptr;
// TODO probably need a CMake specific node structure
QList<CMakeBuildTarget> m_buildTargets;
CppTools::CppProjectUpdater *m_cppCodeModelUpdater = nullptr;
QList<ProjectExplorer::ExtraCompiler *> m_extraCompilers;
Internal::TreeScanner m_treeScanner;
QHash<QString, bool> m_mimeBinaryCache;
QList<const ProjectExplorer::FileNode *> m_allFiles;
mutable std::unique_ptr<Internal::CMakeProjectImporter> m_projectImporter;
friend class Internal::CMakeBuildConfiguration;
friend class Internal::CMakeBuildSettingsWidget;
};
} // namespace CMakeProjectManager