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qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/CameraFrustum.qml
Lucie Gérard a7956df3ca Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.

Task-number: QTBUG-67283
Change-Id: I708fd1f9f2b73d60f57cc3568646929117825813
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2022-08-26 12:27:18 +00:00

41 lines
1.2 KiB
QML

// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
import QtQuick 6.0
import QtQuick3D 6.0
import CameraGeometry 1.0
Model {
id: cameraFrustum
property alias geometryName: cameraGeometry.name // Name must be unique for each geometry
property alias viewPortRect: cameraGeometry.viewPortRect
property Node targetNode: null
property Node scene: null
property bool selected: false
readonly property bool _edit3dLocked: true // Make this non-pickable
function updateGeometry()
{
cameraGeometry.update();
}
position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
rotation: targetNode ? targetNode.sceneRotation : Qt.quaternion(1, 0, 0, 0)
geometry: cameraGeometry
materials: [
DefaultMaterial {
id: defaultMaterial
diffuseColor: cameraFrustum.selected ? "#FF0000" : "#555555"
lighting: DefaultMaterial.NoLighting
cullMode: Material.NoCulling
}
]
CameraGeometry {
id: cameraGeometry
camera: cameraFrustum.scene && cameraFrustum.targetNode ? cameraFrustum.targetNode : null
}
}