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qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/nodeinstanceserverdispatcher.cpp
Lucie Gérard a7956df3ca Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.

Task-number: QTBUG-67283
Change-Id: I708fd1f9f2b73d60f57cc3568646929117825813
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2022-08-26 12:27:18 +00:00

190 lines
6.4 KiB
C++

// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
#include "nodeinstanceserverdispatcher.h"
#include "qt5captureimagenodeinstanceserver.h"
#include "qt5capturepreviewnodeinstanceserver.h"
#include "qt5informationnodeinstanceserver.h"
#include "qt5rendernodeinstanceserver.h"
namespace QmlDesigner {
NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames,
NodeInstanceClientInterface *nodeInstanceClient)
{
for (const QString &serverName : serverNames)
addServer(serverName, nodeInstanceClient);
}
void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->createInstances(command);
}
void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeFileUrl(command);
}
void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->createScene(command);
}
void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->clearScene(command);
}
void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->update3DViewState(command);
}
void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->removeInstances(command);
}
void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->removeProperties(command);
}
void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changePropertyBindings(command);
}
void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changePropertyValues(command);
}
void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeAuxiliaryValues(command);
}
void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->reparentInstances(command);
}
void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeIds(command);
}
void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeState(command);
}
void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->completeComponent(command);
}
void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeNodeSource(command);
}
void NodeInstanceServerDispatcher::token(const TokenCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->token(command);
}
void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->removeSharedMemory(command);
}
void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeSelection(command);
}
void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->inputEvent(command);
}
void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->view3DAction(command);
}
void NodeInstanceServerDispatcher::requestModelNodePreviewImage(const RequestModelNodePreviewImageCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->requestModelNodePreviewImage(command);
}
void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeLanguage(command);
}
void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changePreviewImageSize(command);
}
namespace {
std::unique_ptr<NodeInstanceServer> createNodeInstanceServer(
const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient)
{
if (serverName == "capturemode")
return std::make_unique<Qt5CapturePreviewNodeInstanceServer>(nodeInstanceClient);
else if (serverName == "captureiconmode")
return std::make_unique<Qt5CaptureImageNodeInstanceServer>(nodeInstanceClient);
else if (serverName == "rendermode")
return std::make_unique<Qt5RenderNodeInstanceServer>(nodeInstanceClient);
else if (serverName == "editormode")
return std::make_unique<Qt5InformationNodeInstanceServer>(nodeInstanceClient);
else if (serverName == "previewmode")
return std::make_unique<Qt5PreviewNodeInstanceServer>(nodeInstanceClient);
return {};
}
} // namespace
void NodeInstanceServerDispatcher::addServer(const QString &serverName,
NodeInstanceClientInterface *nodeInstanceClient)
{
auto server = createNodeInstanceServer(serverName, nodeInstanceClient);
server->disableTimer();
m_servers.push_back(std::move(server));
}
} // namespace QmlDesigner