Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dtexturenodeinstance.h
Lucie Gérard a7956df3ca Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.

Task-number: QTBUG-67283
Change-Id: I708fd1f9f2b73d60f57cc3568646929117825813
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2022-08-26 12:27:18 +00:00

33 lines
827 B
C++

// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
#pragma once
#include "objectnodeinstance.h"
namespace QmlDesigner {
namespace Internal {
class Quick3DTextureNodeInstance : public ObjectNodeInstance
{
public:
using Pointer = QSharedPointer<Quick3DTextureNodeInstance>;
using WeakPointer = QWeakPointer<Quick3DTextureNodeInstance>;
static Pointer create(QObject *objectToBeWrapped);
void setPropertyBinding(const PropertyName &name, const QString &expression) override;
void resetProperty(const PropertyName &name) override;
protected:
Quick3DTextureNodeInstance(QObject *item);
private:
void handleRedrawTimeout();
bool m_multiPassNeeded = false;
};
} // namespace Internal
} // namespace QmlDesigner