forked from qt-creator/qt-creator
This helps to overview debug output in case several files are involved. Change-Id: I12ee23bd7cec4cd344746ef1323afb3f0ab54d4b Reviewed-by: Marco Bubke <marco.bubke@qt.io>
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include "clangjobcontext.h"
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#include <QFuture>
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#include <QLoggingCategory>
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#include <functional>
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Q_DECLARE_LOGGING_CATEGORY(jobsLog);
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#define qCDebugJobs() qCDebug(jobsLog) << "[" << m_logTag << "]"
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namespace ClangBackEnd {
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class IAsyncJob
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{
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public:
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struct AsyncPrepareResult {
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operator bool() const { return !translationUnitId.isEmpty(); }
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Utf8String translationUnitId;
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};
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public:
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IAsyncJob();
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virtual ~IAsyncJob();
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JobContext context() const;
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void setContext(const JobContext &context);
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using FinishedHandler = std::function<void(IAsyncJob *job)>;
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FinishedHandler finishedHandler() const;
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void setFinishedHandler(const FinishedHandler &finishedHandler);
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virtual AsyncPrepareResult prepareAsyncRun() = 0;
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virtual QFuture<void> runAsync() = 0;
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virtual void finalizeAsyncRun() = 0;
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virtual void preventFinalization() = 0;
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public: // for tests
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bool isFinished() const;
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void setIsFinished(bool isFinished);
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private:
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bool m_isFinished = false;
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FinishedHandler m_finishedHandler;
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JobContext m_context;
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};
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} // namespace ClangBackEnd
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