Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/AutoScaleHelper.qml
Miikka Heikkinen c7120bde92 QmlDesigner: Implement axis helper on 3D edit view
Axis helper shows up on top right corner of 3D edit view.
Clicking on axis helper arms zooms camera on that side of the selected
object.

Change-Id: Ibd81a933036f7965f825e3dc97ad7156da62e14c
Fixes: QDS-1205
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-11-22 13:57:43 +00:00

88 lines
3.2 KiB
QML

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import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
Node {
id: overlayNode
property View3D view3D
property Node target: parent
property bool autoScale: true
// Read-only
property real relativeScale: 1
onSceneTransformChanged: updateScale()
onAutoScaleChanged: updateScale()
Connections {
target: view3D.camera
onSceneTransformChanged: updateScale()
}
Connections {
target: _generalHelper
onOverlayUpdateNeeded: updateScale()
}
function getScale(baseScale)
{
return Qt.vector3d(baseScale.x * relativeScale, baseScale.y * relativeScale,
baseScale.z * relativeScale);
}
function updateScale()
{
if (!autoScale) {
target.scale = Qt.vector3d(1, 1, 1);
} else {
// Calculate the distance independent scale by first mapping the targets position to
// the view. We then measure up a distance on the view (100px) that we use as an
// "anchor" distance. Map the two positions back to the target node, and measure the
// distance between them now, in the 3D scene. The difference of the two distances,
// view and scene, will tell us what the distance independent scale should be.
var posInView1 = view3D.mapFrom3DScene(scenePosition);
var posInView2 = Qt.vector3d(posInView1.x + 100, posInView1.y, posInView1.z);
var rayPos1 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 0));
var rayPos2 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 10));
var planeNormal = view3D.camera.forward;
var rayHitPos = helper.rayIntersectsPlane(rayPos1, rayPos2, scenePosition,
planeNormal);
relativeScale = scenePosition.minus(rayHitPos).length() / 100;
}
}
MouseArea3D {
id: helper
active: false
view3D: overlayNode.view3D
}
}