Files
qt-creator/src/libs/glsl/glslengine.h
Eike Ziller e4db67b523 GLSL: Fix crash when built with Qt 6
In Qt 6 references (and pointers) to elements in a container are
invalidated when the container size changes. Simply move to
std::unordered_set which guarantees references to stay valid.

Fixes: QTCREATORBUG-25641
Task-number: QTCREATORBUG-24098
Change-Id: I9f1110419bd2940c182b4a24629d9ab718ca2af6
Reviewed-by: David Schulz <david.schulz@qt.io>
2021-05-20 13:22:31 +00:00

145 lines
4.1 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#pragma once
#include "glsl.h"
#include "glslmemorypool.h"
#include "glsltypes.h"
#include <qstring.h>
#include <functional>
#include <set>
#include <unordered_set>
namespace GLSL {
class GLSL_EXPORT DiagnosticMessage
{
public:
enum Kind {
Warning,
Error
};
DiagnosticMessage();
Kind kind() const;
void setKind(Kind kind);
bool isError() const;
bool isWarning() const;
QString fileName() const;
void setFileName(const QString &fileName);
int line() const;
void setLine(int line);
QString message() const;
void setMessage(const QString &message);
private:
QString _fileName;
QString _message;
Kind _kind;
int _line;
};
template <typename Type>
class TypeTable
{
public:
struct Compare {
bool operator()(const Type &value, const Type &other) const {
return value.isLessThan(&other);
}
};
const Type *intern(const Type &ty) { return &*_entries.insert(ty).first; }
private:
std::set<Type, Compare> _entries;
};
class GLSL_EXPORT Engine
{
public:
Engine();
~Engine();
const QString *identifier(const QString &s);
const QString *identifier(const char *s, int n);
std::unordered_set<QString> identifiers() const;
const QString *number(const QString &s);
const QString *number(const char *s, int n);
std::unordered_set<QString> numbers() const;
// types
const UndefinedType *undefinedType();
const VoidType *voidType();
const BoolType *boolType();
const IntType *intType();
const UIntType *uintType();
const FloatType *floatType();
const DoubleType *doubleType();
const SamplerType *samplerType(int kind);
const VectorType *vectorType(const Type *elementType, int dimension);
const MatrixType *matrixType(const Type *elementType, int columns, int rows);
const ArrayType *arrayType(const Type *elementType);
// symbols
Namespace *newNamespace();
Struct *newStruct(Scope *scope = nullptr);
Block *newBlock(Scope *scope = nullptr);
Function *newFunction(Scope *scope = nullptr);
Argument *newArgument(Function *function, const QString &name, const Type *type);
Variable *newVariable(Scope *scope, const QString &name, const Type *type, int qualifiers = 0);
MemoryPool *pool();
bool blockDiagnosticMessages(bool block);
QList<DiagnosticMessage> diagnosticMessages() const;
void clearDiagnosticMessages();
void addDiagnosticMessage(const DiagnosticMessage &m);
void warning(int line, const QString &message);
void error(int line, const QString &message);
private:
std::unordered_set<QString> _identifiers;
std::unordered_set<QString> _numbers;
TypeTable<VectorType> _vectorTypes;
TypeTable<MatrixType> _matrixTypes;
TypeTable<ArrayType> _arrayTypes;
TypeTable<SamplerType> _samplerTypes;
MemoryPool _pool;
QList<DiagnosticMessage> _diagnosticMessages;
QList<Symbol *> _symbols;
bool _blockDiagnosticMessages;
};
} // namespace GLSL