forked from qt-creator/qt-creator
Listen to gdb/MI notifications when possible. This is more granular, gives access to the thread group id and takes care of thread changes at any time. Change-Id: I8c67f6f19b204059deefdf7e07fe3b4ce13ed963 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
131 lines
4.2 KiB
C++
131 lines
4.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#ifndef DEBUGGER_SCRIPTENGINE_H
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#define DEBUGGER_SCRIPTENGINE_H
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#include "debuggerengine.h"
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#include <QSharedPointer>
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#include <QScopedPointer>
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#include <QHash>
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QT_BEGIN_NAMESPACE
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class QScriptEngine;
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class QScriptValue;
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QT_END_NAMESPACE
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namespace Debugger {
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namespace Internal {
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class ScriptAgent;
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class WatchData;
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/* A debugger engine for a QScriptEngine implemented using a QScriptEngineAgent.
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* listening on script events. The engine has a special execution model:
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* The script is executed in the foreground, while the debugger runs in
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* processEvents() triggered by QScriptEngine::setProcessEventsInterval().
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* Stopping is emulated by manually calling processEvents() from the debugger engine. */
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class ScriptEngine : public Debugger::DebuggerEngine
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{
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Q_OBJECT
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public:
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explicit ScriptEngine(const DebuggerStartParameters &startParameters);
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virtual ~ScriptEngine();
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private:
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// DebuggerEngine implementation
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void executeStep();
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void executeStepOut();
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void executeNext();
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void executeStepI();
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void executeNextI();
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bool setToolTipExpression(const QPoint &mousePos,
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TextEditor::ITextEditor *editor, const DebuggerToolTipContext &);
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void setupEngine();
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void setupInferior();
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void runEngine();
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void shutdownInferior();
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void shutdownEngine();
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void continueInferior();
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void interruptInferior();
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void executeRunToLine(const ContextData &data);
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void executeRunToFunction(const QString &functionName);
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void executeJumpToLine(const ContextData &data);
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void activateFrame(int index);
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void selectThread(ThreadId threadId);
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bool acceptsBreakpoint(BreakpointModelId id) const;
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void attemptBreakpointSynchronization();
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void assignValueInDebugger(const WatchData *w,
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const QString &expr, const QVariant &value);
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void executeDebuggerCommand(const QString &command, DebuggerLanguages languages);
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void loadSymbols(const QString &moduleName);
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void loadAllSymbols();
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void requestModuleSymbols(const QString &moduleName);
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void reloadModules();
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void reloadRegisters() {}
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void reloadSourceFiles() {}
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void reloadFullStack() {}
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bool checkForBreakCondition(bool byFunction);
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void updateWatchData(const WatchData &data, const WatchUpdateFlags &flags);
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void updateLocals();
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void updateSubItem(const WatchData &data);
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bool hasCapability(unsigned) const { return false; }
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private:
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friend class ScriptAgent;
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void importExtensions();
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QSharedPointer<QScriptEngine> m_scriptEngine;
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QString m_scriptContents;
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QString m_scriptFileName;
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QScopedPointer<ScriptAgent> m_scriptAgent;
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QHash<quint64,QScriptValue> m_watchIdToScriptValue;
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quint64 m_watchIdCounter;
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bool m_stopped;
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bool m_stopOnNextLine;
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};
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} // namespace Internal
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} // namespace Debugger
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#endif // DEBUGGER_SCRIPTENGINE_H
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