Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/capturenodeinstanceserverdispatcher.cpp
Marco Bubke 0f9010d381 QmlDesigner: Introduce multiple node instance server
For capturing data we need a atomic mechanism. So in one
process multiple node instance server can be started and
then a command is send back that a scene is created. It
can be used to ensure that captured data of views is
up to date.

Task-number: QDS-2630
Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-09-11 08:57:42 +00:00

54 lines
2.0 KiB
C++

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#include "capturenodeinstanceserverdispatcher.h"
#include "nodeinstanceclientinterface.h"
#include "qt5capturepreviewnodeinstanceserver.h"
#include "qt5informationnodeinstanceserver.h"
#include "qt5rendernodeinstanceserver.h"
#include "scenecreatedcommand.h"
namespace QmlDesigner {
void CaptureNodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
{
NodeInstanceServerDispatcher::createScene(command);
QTimer::singleShot(100,
this,
&CaptureNodeInstanceServerDispatcher::collectItemChangesAndSendChangeCommands);
}
void CaptureNodeInstanceServerDispatcher::collectItemChangesAndSendChangeCommands()
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->collectItemChangesAndSendChangeCommands();
m_nodeInstanceClient->sceneCreated({});
}
} // namespace QmlDesigner