forked from qt-creator/qt-creator
Quick3D Texture elements require some window signals to show QML item as texture, so we fake them to make textures appear in form editor and state preview. To prevent texture mirroring, flipV value is force set at proxy creation. To keep state preview up to date, we trigger multiple render passes if there are any QML items used as texture sources in quick3D textures. Task-number: QDS-2290 Change-Id: I16c34aad943213c0b737fdb073333be3bbd40f2d Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "quick3dtexturenodeinstance.h"
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#include <QQuickItem>
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#include <QTimer>
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namespace QmlDesigner {
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namespace Internal {
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Quick3DTextureNodeInstance::Quick3DTextureNodeInstance(QObject *object)
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: ObjectNodeInstance(object)
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{
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}
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Quick3DTextureNodeInstance::Pointer Quick3DTextureNodeInstance::create(QObject *object)
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{
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Pointer instance(new Quick3DTextureNodeInstance(object));
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QTimer::singleShot(0, [object](){
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// Texture will be upside down for unknown reason unless we force flip update at start
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QVariant prop = object->property("flipV");
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QVariant prop2(!prop.toBool());
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object->setProperty("flipV", prop2);
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object->setProperty("flipV", prop);
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});
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instance->populateResetHashes();
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return instance;
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}
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void Quick3DTextureNodeInstance::setPropertyBinding(const PropertyName &name,
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const QString &expression)
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{
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ObjectNodeInstance::setPropertyBinding(name, expression);
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if (name == "sourceItem") {
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bool targetNeed = true;
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if (expression.isEmpty())
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targetNeed = false;
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if (targetNeed != m_multiPassNeeded) {
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m_multiPassNeeded = targetNeed;
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if (targetNeed)
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nodeInstanceServer()->incrementNeedsExtraRender();
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else
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nodeInstanceServer()->decrementNeedsExtraRender();
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}
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}
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}
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void Quick3DTextureNodeInstance::resetProperty(const PropertyName &name)
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{
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ObjectNodeInstance::resetProperty(name);
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if (name == "sourceItem") {
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if (m_multiPassNeeded) {
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m_multiPassNeeded = false;
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nodeInstanceServer()->decrementNeedsExtraRender();
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}
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}
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}
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} // namespace Internal
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} // namespace QmlDesigner
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