forked from qt-creator/qt-creator
Added scene instance id to the drop command. Change-Id: I42df07fec823083454ad5a70ccafa318d05ab224 Fixes: QDS-1594 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QVector>
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#include <QDataStream>
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#include <QMimeData>
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#include "instancecontainer.h"
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namespace QmlDesigner {
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class Drop3DLibraryItemCommand
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{
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friend QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command);
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friend QDebug operator<<(QDebug debug, const Drop3DLibraryItemCommand &command);
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friend bool operator==(const Drop3DLibraryItemCommand &first,
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const Drop3DLibraryItemCommand &second);
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public:
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explicit Drop3DLibraryItemCommand(const QByteArray &itemData, qint32 sceneRootId);
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Drop3DLibraryItemCommand() = default;
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QByteArray itemData() const { return m_itemData; }
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qint32 sceneRootId() const { return m_sceneRootId; }
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private:
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QByteArray m_itemData;
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qint32 m_sceneRootId;
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};
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QDataStream &operator<<(QDataStream &out, const Drop3DLibraryItemCommand &command);
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QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command);
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bool operator==(const Drop3DLibraryItemCommand &first, const Drop3DLibraryItemCommand &second);
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} // namespace QmlDesigner
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Q_DECLARE_METATYPE(QmlDesigner::Drop3DLibraryItemCommand)
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