Files
qt-creator/share/qtcreator/qml/qmlpuppet/commands/drop3dlibraryitemcommand.h
Miikka Heikkinen 7c992f5450 QmlDesigner: Insert a node dragged to 3d edit view into correct scene
Added scene instance id to the drop command.

Change-Id: I42df07fec823083454ad5a70ccafa318d05ab224
Fixes: QDS-1594
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-02-07 10:17:47 +00:00

62 lines
2.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
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#pragma once
#include <QVector>
#include <QDataStream>
#include <QMimeData>
#include "instancecontainer.h"
namespace QmlDesigner {
class Drop3DLibraryItemCommand
{
friend QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command);
friend QDebug operator<<(QDebug debug, const Drop3DLibraryItemCommand &command);
friend bool operator==(const Drop3DLibraryItemCommand &first,
const Drop3DLibraryItemCommand &second);
public:
explicit Drop3DLibraryItemCommand(const QByteArray &itemData, qint32 sceneRootId);
Drop3DLibraryItemCommand() = default;
QByteArray itemData() const { return m_itemData; }
qint32 sceneRootId() const { return m_sceneRootId; }
private:
QByteArray m_itemData;
qint32 m_sceneRootId;
};
QDataStream &operator<<(QDataStream &out, const Drop3DLibraryItemCommand &command);
QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command);
bool operator==(const Drop3DLibraryItemCommand &first, const Drop3DLibraryItemCommand &second);
} // namespace QmlDesigner
Q_DECLARE_METATYPE(QmlDesigner::Drop3DLibraryItemCommand)