Files
qt-creator/src/libs/timeline/timelineselectionrenderpass.cpp
Ulf Hermann 77e28efad6 Timeline: Use some better number types
The scale parameters are converted to single precision float anyway as
soon as we do something with them. We might as well change all the
methods to be single precision, too.

The min/max row values should really be 64bit as 32bit values are not
enough to express memory usage.

Change-Id: I2b058b112286eabb1c077f7e746c48b6b99cb416
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
2018-01-16 09:02:57 +00:00

169 lines
7.0 KiB
C++

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#include "timelineselectionrenderpass.h"
#include "timelineitemsrenderpass.h"
#include <QtMath>
#include <QSGSimpleRectNode>
namespace Timeline {
QSGGeometryNode *createSelectionNode(QSGMaterial *material)
{
QSGGeometryNode *selectionNode = new QSGGeometryNode;
selectionNode->setMaterial(material);
selectionNode->setFlag(QSGNode::OwnsMaterial, false);
QSGGeometry *geometry = new QSGGeometry(OpaqueColoredPoint2DWithSize::attributes(), 4);
Q_ASSERT(geometry->vertexData());
geometry->setDrawingMode(GL_TRIANGLE_STRIP);
OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData(geometry);
for (int i = 0; i < 4; ++i)
v[i].set(0, 0, 0, 0, 0, 0, 0, 0, 0);
selectionNode->setGeometry(geometry);
selectionNode->setFlag(QSGNode::OwnsGeometry, true);
selectionNode->setFlag(QSGNode::OwnedByParent, false);
return selectionNode;
}
class TimelineSelectionRenderPassState : public TimelineRenderPass::State {
public:
TimelineSelectionRenderPassState();
~TimelineSelectionRenderPassState();
QSGNode *expandedOverlay() const { return m_expandedOverlay; }
QSGNode *collapsedOverlay() const { return m_collapsedOverlay; }
TimelineItemsMaterial *material() { return &m_material; }
private:
QSGNode *m_expandedOverlay;
QSGNode *m_collapsedOverlay;
TimelineItemsMaterial m_material;
};
TimelineRenderPass::State *TimelineSelectionRenderPass::update(
const TimelineAbstractRenderer *renderer, const TimelineRenderState *parentState,
State *oldState, int firstIndex, int lastIndex, bool stateChanged, float spacing) const
{
Q_UNUSED(stateChanged);
const TimelineModel *model = renderer->model();
if (!model || model->isEmpty())
return oldState;
TimelineSelectionRenderPassState *state;
if (oldState == 0)
state = new TimelineSelectionRenderPassState;
else
state = static_cast<TimelineSelectionRenderPassState *>(oldState);
int selectedItem = renderer->selectedItem();
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(model->expanded() ?
state->expandedOverlay() :
state->collapsedOverlay());
if (selectedItem != -1 && selectedItem >= firstIndex && selectedItem < lastIndex) {
qreal top = 0;
qreal height = 0;
if (model->expanded()) {
int row = model->expandedRow(selectedItem);
int rowHeight = model->expandedRowHeight(row);
height = rowHeight * model->relativeHeight(selectedItem);
top = (model->expandedRowOffset(row) + rowHeight) - height;
} else {
int row = model->collapsedRow(selectedItem);
height = TimelineModel::defaultRowHeight() * model->relativeHeight(selectedItem);
top = TimelineModel::defaultRowHeight() * (row + 1) - height;
}
qint64 startTime = qBound(parentState->start(), model->startTime(selectedItem),
parentState->end());
qint64 endTime = qBound(parentState->start(), model->endTime(selectedItem),
parentState->end());
qint64 left = startTime - parentState->start();
qint64 width = endTime - startTime;
// Construct from upper left and lower right for better precision. When constructing from
// left and width the error on the left border is inherited by the right border. Like this
// they're independent.
QRectF position(left * parentState->scale(), top, width * parentState->scale(), height);
QColor itemColor = model->color(selectedItem);
uchar red = itemColor.red();
uchar green = itemColor.green();
uchar blue = itemColor.blue();
int selectionId = model->selectionId(selectedItem);
OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData(
node->geometry());
v[0].set(position.left(), position.bottom(), -position.width(), -position.height(),
selectionId, red, green, blue, 255);
v[1].set(position.right(), position.bottom(), position.width(), -position.height(),
selectionId, red, green, blue, 255);
v[2].set(position.left(), position.top(), -position.width(), position.height(),
selectionId, red, green, blue, 255);
v[3].set(position.right(), position.top(), position.width(), position.height(),
selectionId, red, green, blue, 255);
state->material()->setSelectionColor(renderer->selectionLocked() ? QColor(96,0,255) :
Qt::blue);
state->material()->setSelectedItem(selectionId);
state->material()->setScale(QVector2D(spacing / parentState->scale(), 1));
node->markDirty(QSGNode::DirtyMaterial | QSGNode::DirtyGeometry);
} else {
OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData(
node->geometry());
for (int i = 0; i < 4; ++i)
v[i].set(0, 0, 0, 0, 0, 0, 0, 0, 0);
node->markDirty(QSGNode::DirtyGeometry);
}
return state;
}
const TimelineSelectionRenderPass *TimelineSelectionRenderPass::instance()
{
static const TimelineSelectionRenderPass pass;
return &pass;
}
TimelineSelectionRenderPass::TimelineSelectionRenderPass()
{
}
TimelineSelectionRenderPassState::TimelineSelectionRenderPassState() :
m_expandedOverlay(0), m_collapsedOverlay(0)
{
m_expandedOverlay = createSelectionNode(&m_material);
m_collapsedOverlay = createSelectionNode(&m_material);
}
TimelineSelectionRenderPassState::~TimelineSelectionRenderPassState()
{
delete m_collapsedOverlay;
delete m_expandedOverlay;
}
} // namespace Timeline