forked from qt-creator/qt-creator
		
	Recent changes to Quick3D changed how NoLighting materials work. Emissive color no longer has effect in that case, so use diffuse color instead. Change-Id: Idde43f5bdf06a432a5dd06f9c52d6812fa790a73 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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Node {
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    id: armRoot
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    property alias posModel: posModel
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    property alias negModel: negModel
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    property View3D view3D
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    property color hoverColor
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    property color color
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    property vector3d camRotPos
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    property vector3d camRotNeg
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    Model {
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        id: posModel
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        property bool hovering: false
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        property vector3d cameraRotation: armRoot.camRotPos
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        source: "meshes/axishelper.mesh"
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        materials: DefaultMaterial {
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            id: posMat
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            diffuseColor: posModel.hovering ? armRoot.hoverColor : armRoot.color
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            lighting: DefaultMaterial.NoLighting
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        }
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        pickable: true
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    }
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    Model {
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        id: negModel
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        property bool hovering: false
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        property vector3d cameraRotation: armRoot.camRotNeg
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        source: "#Sphere"
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        y: -6
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        scale: Qt.vector3d(0.025, 0.025, 0.025)
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        materials: DefaultMaterial {
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            id: negMat
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            diffuseColor: negModel.hovering ? armRoot.hoverColor : armRoot.color
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            lighting: DefaultMaterial.NoLighting
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        }
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        pickable: true
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    }
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}
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