forked from qt-creator/qt-creator
Change-Id: I711d5fb475ef814a1dc9d2822740e827f3f67125 Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
58 lines
2.1 KiB
GLSL
58 lines
2.1 KiB
GLSL
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms and
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** conditions see http://www.qt.io/terms-conditions. For further information
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** use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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// Fragment shader special variables.
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vec4 gl_FragCoord;
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bool gl_FrontFacing;
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vec4 gl_FragColor;
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vec4 gl_FragData[gl_MaxDrawBuffers];
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float gl_FragDepth;
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// Varying variables.
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varying vec4 gl_Color;
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varying vec4 gl_SecondaryColor;
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varying vec4 gl_TexCoord[];
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varying float gl_FogFragCoord;
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varying vec2 gl_PointCoord;
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// Fragment processing functions.
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float dFdx(float p);
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vec2 dFdx(vec2 p);
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vec3 dFdx(vec3 p);
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vec4 dFdx(vec4 p);
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float dFdy(float p);
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vec2 dFdy(vec2 p);
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vec3 dFdy(vec3 p);
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vec4 dFdy(vec4 p);
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float fwidth(float p);
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vec2 fwidth(vec2 p);
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vec3 fwidth(vec3 p);
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vec4 fwidth(vec4 p);
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