forked from qt-creator/qt-creator
		
	The image cache is saving images and icon of this images in a sqlite database. If there are no images they are generated in the backgound. The icons are fetched by item library. Task-number: QDS-2782 Task-number: QDS-2783 Task-number: QDS-2858 Change-Id: I5a32cccfef7f8fd8eb78902605a09f5da18ce88e Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
		
			
				
	
	
		
			212 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /****************************************************************************
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| **
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| ** Copyright (C) 2020 The Qt Company Ltd.
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| ** Contact: https://www.qt.io/licensing/
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| **
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| ** This file is part of Qt Creator.
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| **
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| ** Commercial License Usage
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| ** Licensees holding valid commercial Qt licenses may use this file in
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| ** accordance with the commercial license agreement provided with the
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| ** Software or, alternatively, in accordance with the terms contained in
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| ** a written agreement between you and The Qt Company. For licensing terms
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| ** and conditions see https://www.qt.io/terms-conditions. For further
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| ** information use the contact form at https://www.qt.io/contact-us.
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| **
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| ** GNU General Public License Usage
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| ** Alternatively, this file may be used under the terms of the GNU
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| ** General Public License version 3 as published by the Free Software
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| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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| ** included in the packaging of this file. Please review the following
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| ** information to ensure the GNU General Public License requirements will
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| ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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| **
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| ****************************************************************************/
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| 
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| #include "nodeinstanceserverdispatcher.h"
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| 
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| #include "qt5captureimagenodeinstanceserver.h"
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| #include "qt5capturepreviewnodeinstanceserver.h"
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| #include "qt5informationnodeinstanceserver.h"
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| #include "qt5rendernodeinstanceserver.h"
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| 
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| namespace QmlDesigner {
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| 
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| NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames,
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|                                                            NodeInstanceClientInterface *nodeInstanceClient)
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| {
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|     for (const QString &serverName : serverNames)
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|         addServer(serverName, nodeInstanceClient);
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| }
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| 
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| void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->createInstances(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changeFileUrl(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->createScene(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->clearScene(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->update3DViewState(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->removeInstances(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->removeProperties(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changePropertyBindings(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changePropertyValues(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changeAuxiliaryValues(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->reparentInstances(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changeIds(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changeState(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->completeComponent(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changeNodeSource(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::token(const TokenCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->token(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->removeSharedMemory(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changeSelection(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->inputEvent(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->view3DAction(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::requestModelNodePreviewImage(const RequestModelNodePreviewImageCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->requestModelNodePreviewImage(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changeLanguage(command);
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| }
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| 
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| void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command)
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->changePreviewImageSize(command);
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| }
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| 
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| namespace {
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| 
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| std::unique_ptr<NodeInstanceServer> createNodeInstanceServer(
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|     const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient)
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| {
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|     if (serverName == "capturemode")
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|         return std::make_unique<Qt5CapturePreviewNodeInstanceServer>(nodeInstanceClient);
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|     else if (serverName == "captureiconmode")
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|         return std::make_unique<Qt5CaptureImageNodeInstanceServer>(nodeInstanceClient);
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|     else if (serverName == "rendermode")
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|         return std::make_unique<Qt5RenderNodeInstanceServer>(nodeInstanceClient);
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|     else if (serverName == "editormode")
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|         return std::make_unique<Qt5InformationNodeInstanceServer>(nodeInstanceClient);
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|     else if (serverName == "previewmode")
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|         return std::make_unique<Qt5PreviewNodeInstanceServer>(nodeInstanceClient);
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| 
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|     return {};
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| }
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| 
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| } // namespace
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| 
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| void NodeInstanceServerDispatcher::addServer(const QString &serverName,
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|                                              NodeInstanceClientInterface *nodeInstanceClient)
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| {
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|     auto server = createNodeInstanceServer(serverName, nodeInstanceClient);
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| 
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|     server->disableTimer();
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| 
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|     m_servers.push_back(std::move(server));
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| }
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| 
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| } // namespace QmlDesigner
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