Files
qt-creator/src/tools/processlauncher/launchersockethandler.cpp
Jarek Kobus 1c37aab5bd LauncherSocketHandler: Disambiguate Process name
Rename Process -> ProcessWithToken.

Change-Id: I75920488107f45198590e0b17fa5c9e7679c6192
Reviewed-by: hjk <hjk@qt.io>
2023-05-03 15:14:10 +00:00

284 lines
9.4 KiB
C++

// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "launchersockethandler.h"
#include "launcherlogging.h"
#include "processreaper.h"
#include "processutils.h"
#include <QCoreApplication>
#include <QLocalSocket>
#include <QProcess>
namespace Utils {
namespace Internal {
class ProcessWithToken : public ProcessHelper
{
Q_OBJECT
public:
ProcessWithToken(quintptr token, QObject *parent = nullptr) :
ProcessHelper(parent), m_token(token) { }
quintptr token() const { return m_token; }
void setReaperTimeout(int msecs) { m_reaperTimeout = msecs; };
int reaperTimeout() const { return m_reaperTimeout; }
private:
const quintptr m_token;
int m_reaperTimeout = 500;
};
LauncherSocketHandler::LauncherSocketHandler(QString serverPath, QObject *parent)
: QObject(parent),
m_serverPath(std::move(serverPath)),
m_socket(new QLocalSocket(this))
{
m_packetParser.setDevice(m_socket);
}
LauncherSocketHandler::~LauncherSocketHandler()
{
for (auto it = m_processes.cbegin(); it != m_processes.cend(); ++it) {
ProcessWithToken *p = it.value();
if (p->state() != QProcess::NotRunning)
logWarn(QStringLiteral("Shutting down while process %1 is running").arg(p->program()));
ProcessReaper::reap(p);
}
m_socket->disconnect();
m_socket->disconnectFromServer();
if (m_socket->state() != QLocalSocket::UnconnectedState
&& !m_socket->waitForDisconnected()) {
logWarn("Could not disconnect from server");
m_socket->close();
}
}
void LauncherSocketHandler::start()
{
connect(m_socket, &QLocalSocket::disconnected,
this, &LauncherSocketHandler::handleSocketClosed);
connect(m_socket, &QLocalSocket::readyRead, this, &LauncherSocketHandler::handleSocketData);
connect(m_socket,
&QLocalSocket::errorOccurred,
this, &LauncherSocketHandler::handleSocketError);
m_socket->connectToServer(m_serverPath);
}
void LauncherSocketHandler::handleSocketData()
{
try {
if (!m_packetParser.parse())
return;
} catch (const PacketParser::InvalidPacketSizeException &e) {
logWarn(QStringLiteral("Internal protocol error: Invalid packet size %1")
.arg(e.size));
return;
}
switch (m_packetParser.type()) {
case LauncherPacketType::StartProcess:
handleStartPacket();
break;
case LauncherPacketType::WriteIntoProcess:
handleWritePacket();
break;
case LauncherPacketType::ControlProcess:
handleControlPacket();
break;
case LauncherPacketType::Shutdown:
handleShutdownPacket();
return;
default:
logWarn(QStringLiteral("Internal protocol error: Invalid packet type %1")
.arg(static_cast<int>(m_packetParser.type())));
return;
}
handleSocketData();
}
void LauncherSocketHandler::handleSocketError()
{
if (m_socket->error() != QLocalSocket::PeerClosedError) {
logError(QStringLiteral("Socket error: %1").arg(m_socket->errorString()));
m_socket->disconnect();
qApp->quit();
}
}
void LauncherSocketHandler::handleSocketClosed()
{
logWarn("The connection has closed unexpectedly, shutting down");
m_socket->disconnect();
qApp->quit();
}
void LauncherSocketHandler::handleProcessError(ProcessWithToken *process)
{
// In case of FailedToStart we won't receive finished signal, so we send the error
// packet and remove the process here and now. For all other errors we should expect
// corresponding finished signal to appear, so we will send the error data together with
// the finished packet later on.
if (process->error() == QProcess::FailedToStart)
handleProcessFinished(process);
}
void LauncherSocketHandler::handleProcessStarted(ProcessWithToken *process)
{
ProcessStartedPacket packet(process->token());
packet.processId = process->processId();
process->processStartHandler()->handleProcessStarted();
sendPacket(packet);
}
void LauncherSocketHandler::handleReadyReadStandardOutput(ProcessWithToken *process)
{
ReadyReadStandardOutputPacket packet(process->token());
packet.standardChannel = process->readAllStandardOutput();
sendPacket(packet);
}
void LauncherSocketHandler::handleReadyReadStandardError(ProcessWithToken *process)
{
ReadyReadStandardErrorPacket packet(process->token());
packet.standardChannel = process->readAllStandardError();
sendPacket(packet);
}
void LauncherSocketHandler::handleProcessFinished(ProcessWithToken *process)
{
ProcessDonePacket packet(process->token());
packet.exitCode = process->exitCode();
packet.exitStatus = process->exitStatus();
packet.error = process->error();
packet.errorString = process->errorString();
if (process->processChannelMode() != QProcess::MergedChannels)
packet.stdErr = process->readAllStandardError();
packet.stdOut = process->readAllStandardOutput();
sendPacket(packet);
removeProcess(process->token());
}
void LauncherSocketHandler::handleStartPacket()
{
ProcessWithToken *& process = m_processes[m_packetParser.token()];
if (!process)
process = setupProcess(m_packetParser.token());
if (process->state() != QProcess::NotRunning) {
logWarn("Got start request while process was running");
return;
}
const auto packet = LauncherPacket::extractPacket<StartProcessPacket>(
m_packetParser.token(),
m_packetParser.packetData());
process->setEnvironment(packet.env);
process->setWorkingDirectory(packet.workingDir);
// Forwarding is handled by the LauncherInterface
process->setProcessChannelMode(packet.processChannelMode == QProcess::MergedChannels
? QProcess::MergedChannels : QProcess::SeparateChannels);
process->setStandardInputFile(packet.standardInputFile);
ProcessStartHandler *handler = process->processStartHandler();
handler->setWindowsSpecificStartupFlags(packet.belowNormalPriority,
packet.createConsoleOnWindows);
handler->setProcessMode(packet.processMode);
handler->setWriteData(packet.writeData);
handler->setNativeArguments(packet.nativeArguments);
if (packet.lowPriority)
process->setLowPriority();
if (packet.unixTerminalDisabled)
process->setUnixTerminalDisabled();
process->setUseCtrlCStub(packet.useCtrlCStub);
process->setReaperTimeout(packet.reaperTimeout);
process->start(packet.command, packet.arguments, handler->openMode());
handler->handleProcessStart();
}
void LauncherSocketHandler::handleWritePacket()
{
ProcessWithToken * const process = m_processes.value(m_packetParser.token());
if (!process) {
logWarn("Got write request for unknown process");
return;
}
if (process->state() != QProcess::Running) {
logDebug("Can't write into not running process");
return;
}
const auto packet = LauncherPacket::extractPacket<WritePacket>(
m_packetParser.token(),
m_packetParser.packetData());
process->write(packet.inputData);
}
void LauncherSocketHandler::handleControlPacket()
{
ProcessWithToken * const process = m_processes.value(m_packetParser.token());
if (!process) {
// This can happen when the process finishes on its own at about the same time the client
// sends the request. In this case the process was already deleted.
logDebug("Got stop request for unknown process");
return;
}
const auto packet = LauncherPacket::extractPacket<ControlProcessPacket>(
m_packetParser.token(),
m_packetParser.packetData());
switch (packet.signalType) {
case ControlProcessPacket::SignalType::Terminate:
process->terminate();
break;
case ControlProcessPacket::SignalType::Kill:
process->kill();
break;
case ControlProcessPacket::SignalType::Close:
removeProcess(process->token());
break;
case ControlProcessPacket::SignalType::CloseWriteChannel:
process->closeWriteChannel();
break;
}
}
void LauncherSocketHandler::handleShutdownPacket()
{
logDebug("Got shutdown request, closing down");
m_socket->disconnect();
qApp->quit();
}
void LauncherSocketHandler::sendPacket(const LauncherPacket &packet)
{
m_socket->write(packet.serialize());
}
ProcessWithToken *LauncherSocketHandler::setupProcess(quintptr token)
{
const auto p = new ProcessWithToken(token, this);
connect(p, &QProcess::started, this, [this, p] { handleProcessStarted(p); });
connect(p, &QProcess::errorOccurred, this, [this, p] { handleProcessError(p); });
connect(p, &QProcess::finished, this, [this, p] { handleProcessFinished(p); });
connect(p, &QProcess::readyReadStandardOutput,
this, [this, p] { handleReadyReadStandardOutput(p); });
connect(p, &QProcess::readyReadStandardError,
this, [this, p] { handleReadyReadStandardError(p); });
return p;
}
void LauncherSocketHandler::removeProcess(quintptr token)
{
const auto it = m_processes.constFind(token);
if (it == m_processes.constEnd())
return;
ProcessWithToken *process = it.value();
m_processes.erase(it);
ProcessReaper::reap(process, process->reaperTimeout());
}
} // namespace Internal
} // namespace Utils
#include <launchersockethandler.moc>