forked from qt-creator/qt-creator
		
	Remove references to using visual editors and use the example code from Qt Sensors module. Add instructions for using CMake. Add CMakeLists.txt, AndroidManifest.xml, and Info.plist files. Change-Id: I956379fdf7d39161f571893d56250ec2dd2f5ddd Reviewed-by: Alessandro Portale <alessandro.portale@qt.io> Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
		
			
				
	
	
		
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
import QtQuick
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import QtSensors
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Window {
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    id: mainWindow
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    width: 320
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    height: 480
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    visible: true
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    title: qsTr("Accelerate Bubble")
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    readonly property double radians_to_degrees: 180 / Math.PI
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    Accelerometer {
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        id: accel
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        dataRate: 100
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        active:true
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        onReadingChanged: {
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            var newX = (bubble.x + calcRoll(accel.reading.x, accel.reading.y, accel.reading.z) * .1)
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            var newY = (bubble.y - calcPitch(accel.reading.x, accel.reading.y, accel.reading.z) * .1)
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            if (isNaN(newX) || isNaN(newY))
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                return;
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            if (newX < 0)
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                newX = 0
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            if (newX > mainWindow.width - bubble.width)
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                newX = mainWindow.width - bubble.width
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            if (newY < 18)
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                newY = 18
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            if (newY > mainWindow.height - bubble.height)
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                newY = mainWindow.height - bubble.height
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                bubble.x = newX
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                bubble.y = newY
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        }
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    }
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    function calcPitch(x,y,z) {
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        return -Math.atan2(y, Math.hypot(x, z)) * mainWindow.radians_to_degrees;
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    }
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    function calcRoll(x,y,z) {
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        return -Math.atan2(x, Math.hypot(y, z)) * mainWindow.radians_to_degrees;
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    }
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    Image {
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        id: bubble
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        source: "Bluebubble.svg"
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        smooth: true
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        property real centerX: mainWindow.width / 2
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        property real centerY: mainWindow.height / 2
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        property real bubbleCenter: bubble.width / 2
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        x: centerX - bubbleCenter
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        y: centerY - bubbleCenter
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        Behavior on y {
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            SmoothedAnimation {
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                easing.type: Easing.Linear
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                duration: 100
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            }
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        }
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        Behavior on x {
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            SmoothedAnimation {
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                easing.type: Easing.Linear
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                duration: 100
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            }
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        }
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    }
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}
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