Files
qt-creator/share/qtcreator/qml/qmlpuppet/interfaces/nodeinstanceclientinterface.h
Mahmoud Badri bb02ab161c Enable common keyboard hotkey actions for the Edit View 3D
Clicking undo, redo, delete, or save keyboard hotkeys while the Edit View 3D
has focus is working now.

Additionally this commit introduces a generic command for carrying any
variant data from puppet to creator side. This significantly simplifies
and avoids the boiler plate work of sending actions from puppet to
creator side. Current commands can be ported to use this generic
command but this is not part of this commit. Also a similar command to
work the other way around could be implemented.

Task-number: QDS-1266
Change-Id: I40fdf6b215ce77402250a791ea49cbdcd2a9d6eb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-01-07 09:16:19 +00:00

71 lines
2.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <QtGlobal>
namespace QmlDesigner {
class ValuesChangedCommand;
class ValuesModifiedCommand;
class PixmapChangedCommand;
class InformationChangedCommand;
class ChildrenChangedCommand;
class StatePreviewImageChangedCommand;
class ComponentCompletedCommand;
class TokenCommand;
class RemoveSharedMemoryCommand;
class DebugOutputCommand;
class PuppetAliveCommand;
class ChangeSelectionCommand;
class Drop3DLibraryItemCommand;
class View3DClosedCommand;
class PuppetToCreatorCommand;
class NodeInstanceClientInterface
{
public:
virtual void informationChanged(const InformationChangedCommand &command) = 0;
virtual void valuesChanged(const ValuesChangedCommand &command) = 0;
virtual void valuesModified(const ValuesModifiedCommand &command) = 0;
virtual void pixmapChanged(const PixmapChangedCommand &command) = 0;
virtual void childrenChanged(const ChildrenChangedCommand &command) = 0;
virtual void statePreviewImagesChanged(const StatePreviewImageChangedCommand &command) = 0;
virtual void componentCompleted(const ComponentCompletedCommand &command) = 0;
virtual void token(const TokenCommand &command) = 0;
virtual void debugOutput(const DebugOutputCommand &command) = 0;
virtual void selectionChanged(const ChangeSelectionCommand &command) = 0;
virtual void library3DItemDropped(const Drop3DLibraryItemCommand &command) = 0;
virtual void view3DClosed(const View3DClosedCommand &command) = 0;
virtual void handlePuppetToCreatorCommand(const PuppetToCreatorCommand &command) = 0;
virtual void flush() {}
virtual void synchronizeWithClientProcess() {}
virtual qint64 bytesToWrite() const {return 0;}
};
}