Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/RotateGizmo.qml
Miikka Heikkinen fccc02de96 QmlDesigner: Allow starting free drag on initial selection press
Changed object selection to be done on press instead of click, and
the initial press now also starts free drag of the selected object
after a short distance moved to prevent accidental drags.

Change-Id: I61656661cd734d167ef9f8db42d986f0e97402a3
Fixes: QDS-2376
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2020-07-03 11:35:49 +00:00

254 lines
9.7 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
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import QtQuick 2.0
import QtQuick3D 1.15
import MouseArea3D 1.0
Node {
id: rotateGizmo
property View3D view3D
property bool highlightOnHover: true
property Node targetNode: null
property bool globalOrientation: true
readonly property bool dragging: cameraRing.dragging
|| rotRingX.dragging || rotRingY.dragging || rotRingZ.dragging
property MouseArea3D dragHelper: null
property real currentAngle
property point currentMousePos
property alias freeDraggerArea: mouseAreaFree
position: dragHelper.pivotScenePosition(targetNode)
onTargetNodeChanged: position = dragHelper.pivotScenePosition(targetNode)
Connections {
target: rotateGizmo.targetNode
function onSceneTransformChanged()
{
rotateGizmo.position = rotateGizmo.dragHelper.pivotScenePosition(rotateGizmo.targetNode);
}
}
signal rotateCommit()
signal rotateChange()
function copyRingProperties(srcRing) {
draggingRing.rotation = srcRing.sceneRotation;
draggingRing.color = srcRing.color;
draggingRing.scale = srcRing.scale;
}
onDraggingChanged: {
if (rotRingX.dragging)
copyRingProperties(rotRingX)
else if (rotRingY.dragging)
copyRingProperties(rotRingY)
else if (rotRingZ.dragging)
copyRingProperties(rotRingZ)
}
Node {
id: rotNode
rotation: globalOrientation || !rotateGizmo.targetNode ? Qt.quaternion(1, 0, 0, 0)
: rotateGizmo.targetNode.sceneRotation
visible: !rotateGizmo.dragging && !freeRotator.dragging
RotateRing {
id: rotRingX
objectName: "Rotate Ring X"
eulerRotation: Qt.vector3d(0, 90, 0)
targetNode: rotateGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
: Qt.rgba(1, 0, 0, 1)
priority: 40
view3D: rotateGizmo.view3D
active: rotateGizmo.visible
dragHelper: rotateGizmo.dragHelper
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
RotateRing {
id: rotRingY
objectName: "Rotate Ring Y"
eulerRotation: Qt.vector3d(90, 0, 0)
targetNode: rotateGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
: Qt.rgba(0, 0.6, 0, 1)
// Just a smidge smaller than higher priority rings so that it doesn't obscure them
scale: Qt.vector3d(0.998, 0.998, 0.998)
priority: 30
view3D: rotateGizmo.view3D
active: rotateGizmo.visible
dragHelper: rotateGizmo.dragHelper
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
RotateRing {
id: rotRingZ
objectName: "Rotate Ring Z"
eulerRotation: Qt.vector3d(0, 0, 0)
targetNode: rotateGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
: Qt.rgba(0, 0, 1, 1)
// Just a smidge smaller than higher priority rings so that it doesn't obscure them
scale: Qt.vector3d(0.996, 0.996, 0.996)
priority: 20
view3D: rotateGizmo.view3D
active: rotateGizmo.visible
dragHelper: rotateGizmo.dragHelper
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
}
RotateRing {
// This ring is used as visual proxy during dragging to display the currently dragged
// plane in static position, as rotation planes can wobble when ancestors don't have
// uniform scaling.
// Camera ring doesn't need dragging proxy as it doesn't wobble.
id: draggingRing
objectName: "draggingRing"
targetNode: rotateGizmo.targetNode
view3D: rotateGizmo.view3D
active: false
visible: rotRingX.dragging || rotRingY.dragging || rotRingZ.dragging
}
RotateRing {
id: cameraRing
objectName: "cameraRing"
rotation: rotateGizmo.view3D.camera.rotation
targetNode: rotateGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1))
: Qt.rgba(0.5, 0.5, 0.5, 1)
scale: Qt.vector3d(1.1, 1.1, 1.1)
priority: 10
view3D: rotateGizmo.view3D
active: rotateGizmo.visible
dragHelper: rotateGizmo.dragHelper
visible: !rotRingX.dragging && !rotRingY.dragging && !rotRingZ.dragging && !freeRotator.dragging
onRotateCommit: rotateGizmo.rotateCommit()
onRotateChange: rotateGizmo.rotateChange()
onCurrentAngleChanged: rotateGizmo.currentAngle = currentAngle
onCurrentMousePosChanged: rotateGizmo.currentMousePos = currentMousePos
}
Model {
id: freeRotator
source: "#Sphere"
materials: DefaultMaterial {
id: material
emissiveColor: "black"
opacity: mouseAreaFree.hovering ? 0.15 : 0
lighting: DefaultMaterial.NoLighting
}
scale: Qt.vector3d(0.15, 0.15, 0.15)
visible: !rotateGizmo.dragging && !dragging
property bool dragging: false
property vector3d _pointerPosPressed
property vector3d _targetPosOnScreen
property vector3d _startRotation
function handlePressed(screenPos)
{
if (!rotateGizmo.targetNode)
return;
// Need to recreate vector as we need to adjust it and we can't do that on reference of
// scenePosition, which is read-only property
var scenePos = rotateGizmo.dragHelper.pivotScenePosition(rotateGizmo.targetNode);
_targetPosOnScreen = view3D.mapFrom3DScene(scenePos);
_targetPosOnScreen.z = 0;
_pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
// Recreate vector so we don't follow the changes in targetNode.rotation
_startRotation = Qt.vector3d(rotateGizmo.targetNode.eulerRotation.x,
rotateGizmo.targetNode.eulerRotation.y,
rotateGizmo.targetNode.eulerRotation.z);
dragging = true;
}
function handleDragged(screenPos)
{
if (!rotateGizmo.targetNode)
return;
mouseAreaFree.applyFreeRotation(
rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
Qt.vector3d(screenPos.x, screenPos.y, 0), _targetPosOnScreen);
rotateGizmo.rotateChange();
}
function handleReleased(screenPos)
{
if (!rotateGizmo.targetNode)
return;
mouseAreaFree.applyFreeRotation(
rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
Qt.vector3d(screenPos.x, screenPos.y, 0), _targetPosOnScreen);
rotateGizmo.rotateCommit();
dragging = false;
}
MouseArea3D {
id: mouseAreaFree
view3D: rotateGizmo.view3D
rotation: rotateGizmo.view3D.camera.rotation
objectName: "Free rotator plane"
x: -50
y: -50
width: 100
height: 100
circlePickArea: Qt.point(25, 50)
grabsMouse: rotateGizmo.targetNode
active: rotateGizmo.visible
dragHelper: rotateGizmo.dragHelper
onPressed: freeRotator.handlePressed(screenPos)
onDragged: freeRotator.handleDragged(screenPos)
onReleased: freeRotator.handleReleased(screenPos)
}
}
}