Files
qt-creator/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp
Mahmoud Badri 56de449b17 QmlDesigner: Add dropped 3D models to the 3D Editor
When dragging 3D model file(s) from the file system and dropping them
on the 3D Editor, add the models the the 3D Editor after importing
them.

Change-Id: I51ec945097a19e8895eb599b898d49e879100b6d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-10-08 11:13:19 +00:00

195 lines
7.4 KiB
C++

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
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**
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**
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#include "designersettings.h"
#include "edit3dactions.h"
#include "edit3dcanvas.h"
#include "edit3dview.h"
#include "edit3dwidget.h"
#include "metainfo.h"
#include "qmldesignerconstants.h"
#include "qmldesignerplugin.h"
#include "qmlvisualnode.h"
#include "viewmanager.h"
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/icore.h>
#include <toolbox.h>
#include <utils/utilsicons.h>
#include <QActionGroup>
#include <QMimeData>
#include <QVBoxLayout>
namespace QmlDesigner {
Edit3DWidget::Edit3DWidget(Edit3DView *view) :
m_view(view)
{
setAcceptDrops(true);
Core::Context context(Constants::C_QMLEDITOR3D);
m_context = new Core::IContext(this);
m_context->setContext(context);
m_context->setWidget(this);
setMouseTracking(true);
setFocusPolicy(Qt::WheelFocus);
auto fillLayout = new QVBoxLayout(this);
fillLayout->setContentsMargins(0, 0, 0, 0);
fillLayout->setSpacing(0);
setLayout(fillLayout);
// Initialize toolbar
m_toolBox = new ToolBox(this);
fillLayout->addWidget(m_toolBox.data());
// Iterate through view actions. A null action indicates a separator and a second null action
// after separator indicates an exclusive group.
auto addActionsToToolBox = [this, &context](const QVector<Edit3DAction *> &actions, bool left) {
bool previousWasSeparator = true;
QActionGroup *group = nullptr;
for (auto action : actions) {
if (action) {
if (group)
group->addAction(action->action());
addAction(action->action());
if (left)
m_toolBox->addLeftSideAction(action->action());
else
m_toolBox->addRightSideAction(action->action());
previousWasSeparator = false;
// Register action as creator command to make it configurable
Core::Command *command = Core::ActionManager::registerAction(
action->action(), action->menuId().constData(), context);
command->setDefaultKeySequence(action->action()->shortcut());
command->augmentActionWithShortcutToolTip(action->action());
// Clear action shortcut so it doesn't conflict with command's override action
action->action()->setShortcut({});
} else {
if (previousWasSeparator) {
group = new QActionGroup(this);
previousWasSeparator = false;
} else {
group = nullptr;
auto separator = new QAction(this);
separator->setSeparator(true);
addAction(separator);
m_toolBox->addLeftSideAction(separator);
previousWasSeparator = true;
}
}
}
};
addActionsToToolBox(view->leftActions(), true);
addActionsToToolBox(view->rightActions(), false);
// Onboarding label contains instructions for new users how to get 3D content into the project
m_onboardingLabel = new QLabel(this);
QString labelText =
tr("Your file does not import Qt Quick 3D.<br><br>"
"To create a 3D view, add the QtQuick3D module in the Library view. Or click"
" <a href=\"#add_import\"><span style=\"text-decoration:none;color:%1\">here</span></a> "
"here to add it immediately.<br><br>"
"To import 3D assets from another tool, click the \"Add New Assets...\" button in the Assets tab of the Library view.");
m_onboardingLabel->setText(labelText.arg(Utils::creatorTheme()->color(Utils::Theme::TextColorLink).name()));
m_onboardingLabel->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
connect(m_onboardingLabel, &QLabel::linkActivated, this, &Edit3DWidget::linkActivated);
fillLayout->addWidget(m_onboardingLabel.data());
// Canvas is used to render the actual edit 3d view
m_canvas = new Edit3DCanvas(this);
fillLayout->addWidget(m_canvas.data());
showCanvas(false);
}
void Edit3DWidget::contextHelp(const Core::IContext::HelpCallback &callback) const
{
if (m_view)
m_view->contextHelp(callback);
callback({});
}
void Edit3DWidget::showCanvas(bool show)
{
if (!show) {
QImage emptyImage;
m_canvas->updateRenderImage(emptyImage);
}
m_canvas->setVisible(show);
m_onboardingLabel->setVisible(!show);
}
void Edit3DWidget::linkActivated(const QString &link)
{
Q_UNUSED(link)
if (m_view)
m_view->addQuick3DImport();
}
Edit3DCanvas *Edit3DWidget::canvas() const
{
return m_canvas.data();
}
Edit3DView *Edit3DWidget::view() const
{
return m_view.data();
}
void Edit3DWidget::dragEnterEvent(QDragEnterEvent *dragEnterEvent)
{
const DesignerActionManager &actionManager = QmlDesignerPlugin::instance()
->viewManager().designerActionManager();
if (actionManager.externalDragHasSupportedAssets(dragEnterEvent->mimeData()))
dragEnterEvent->acceptProposedAction();
}
void Edit3DWidget::dropEvent(QDropEvent *dropEvent)
{
const DesignerActionManager &actionManager = QmlDesignerPlugin::instance()
->viewManager().designerActionManager();
QHash<QString, QStringList> addedAssets = actionManager.handleExternalAssetsDrop(dropEvent->mimeData());
// add 3D assets to 3d editor (QtQuick3D import will be added if missing)
ItemLibraryInfo *itemLibInfo = m_view->model()->metaInfo().itemLibraryInfo();
const QStringList added3DAssets = addedAssets.value(ComponentCoreConstants::add3DAssetsDisplayString);
for (const QString &assetPath : added3DAssets) {
QString fileName = QFileInfo(assetPath).baseName();
fileName = fileName.at(0).toUpper() + fileName.mid(1); // capitalize first letter
QString type = QString("Quick3DAssets.%1.%1").arg(fileName);
QList<ItemLibraryEntry> entriesForType = itemLibInfo->entriesForType(type.toLatin1());
if (!entriesForType.isEmpty()) // should always be true, but just in case
QmlVisualNode::createQml3DNode(view(), entriesForType.at(0), m_canvas->activeScene()).modelNode();
}
}
} // namespace QmlDesigner