forked from qt-creator/qt-creator
		
	For capturing data we need a atomic mechanism. So in one process multiple node instance server can be started and then a command is send back that a scene is created. It can be used to ensure that captured data of views is up to date. Task-number: QDS-2630 Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			203 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "nodeinstanceserverdispatcher.h"
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#include "qt5capturepreviewnodeinstanceserver.h"
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#include "qt5informationnodeinstanceserver.h"
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#include "qt5rendernodeinstanceserver.h"
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namespace QmlDesigner {
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NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames,
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                                                           NodeInstanceClientInterface *nodeInstanceClient)
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{
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    for (const QString &serverName : serverNames)
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        addServer(serverName, nodeInstanceClient);
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}
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void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->createInstances(command);
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}
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void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changeFileUrl(command);
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}
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void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->createScene(command);
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}
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void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->clearScene(command);
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}
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void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->update3DViewState(command);
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}
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void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->removeInstances(command);
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}
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void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->removeProperties(command);
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}
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void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changePropertyBindings(command);
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}
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void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changePropertyValues(command);
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}
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void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changeAuxiliaryValues(command);
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}
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void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->reparentInstances(command);
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}
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void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changeIds(command);
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}
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void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changeState(command);
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}
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void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->completeComponent(command);
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}
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void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changeNodeSource(command);
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}
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void NodeInstanceServerDispatcher::token(const TokenCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->token(command);
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}
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void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->removeSharedMemory(command);
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}
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void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changeSelection(command);
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}
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void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->inputEvent(command);
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}
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void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->view3DAction(command);
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}
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void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changeLanguage(command);
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}
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void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command)
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{
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    for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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        server->changePreviewImageSize(command);
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}
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namespace {
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std::unique_ptr<NodeInstanceServer> createNodeInstanceServer(
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    const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient)
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{
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    if (serverName == "capturemode")
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        return std::make_unique<Qt5CapturePreviewNodeInstanceServer>(nodeInstanceClient);
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    else if (serverName == "rendermode")
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        return std::make_unique<Qt5RenderNodeInstanceServer>(nodeInstanceClient);
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    else if (serverName == "editormode")
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        return std::make_unique<Qt5InformationNodeInstanceServer>(nodeInstanceClient);
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    else if (serverName == "previewmode")
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        return std::make_unique<Qt5PreviewNodeInstanceServer>(nodeInstanceClient);
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    return {};
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}
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} // namespace
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void NodeInstanceServerDispatcher::addServer(const QString &serverName,
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                                             NodeInstanceClientInterface *nodeInstanceClient)
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{
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    auto server = createNodeInstanceServer(serverName, nodeInstanceClient);
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    server->disableTimer();
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    m_servers.push_back(std::move(server));
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}
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} // namespace QmlDesigner
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