forked from qt-creator/qt-creator
For each shader in Tracing and QmlProfiler: - Add a vert/frag variant in Vulkan style GLSL - Include the shader via qt_add_shaders - Implement RHI/Qt6-specific code for loading the shaders and for updating the uniform buffer - Set the material's QSGMaterial::CustomCompileStep flag to affect the z value the same way as the Qt 5 code does Building of Tracing, QmlProfiler, etc. with Qt 6 depends on the Qt Shader tools being installed. Fixes: QTCREATORBUG-20575 Change-Id: I9aba5a777da9a549da0cdd0a217dfcb346c72e58 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
337 lines
12 KiB
C++
337 lines
12 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "timelinenotesrenderpass.h"
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#include "timelinerenderstate.h"
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#include "timelinenotesmodel.h"
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#include <utils/theme/theme.h>
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namespace Timeline {
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struct Point2DWithDistanceFromTop {
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float x, y; // vec4 vertexCoord
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float d; // float distanceFromTop
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void set(float nx, float ny, float nd);
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};
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class NotesMaterial : public QSGMaterial
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{
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public:
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QSGMaterialType *type() const final;
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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QSGMaterialShader *createShader() const final;
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#else // < Qt 6
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QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const final;
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#endif // < Qt 6
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};
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struct NotesGeometry
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{
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static const int maxNotes;
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static const QSGGeometry::AttributeSet &point2DWithDistanceFromTop();
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static QSGGeometry *createGeometry(QVector<int> &ids, const TimelineModel *model,
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const TimelineRenderState *parentState, bool collapsed);
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};
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const int NotesGeometry::maxNotes = 0xffff / 2;
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class TimelineNotesRenderPassState : public TimelineRenderPass::State
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{
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public:
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TimelineNotesRenderPassState(int expandedRows);
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~TimelineNotesRenderPassState();
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QSGNode *expandedRow(int row) const { return m_expandedRows[row]; }
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QSGNode *collapsedOverlay() const final { return m_collapsedOverlay; }
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const QVector<QSGNode *> &expandedRows() const final { return m_expandedRows; }
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QSGGeometry *nullGeometry() { return &m_nullGeometry; }
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NotesMaterial *material() { return &m_material; }
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private:
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QSGGeometryNode *createNode();
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NotesMaterial m_material;
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QSGGeometry m_nullGeometry;
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QSGGeometryNode *m_collapsedOverlay;
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QVector<QSGNode *> m_expandedRows;
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};
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const QSGGeometry::AttributeSet &NotesGeometry::point2DWithDistanceFromTop()
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{
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static const QSGGeometry::Attribute data[] = {
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// vec4 vertexCoord
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QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType,
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QSGGeometry::PositionAttribute),
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// float distanceFromTop
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QSGGeometry::Attribute::createWithAttributeType(1, 1, QSGGeometry::FloatType,
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QSGGeometry::UnknownAttribute),
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};
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static const QSGGeometry::AttributeSet attrs = {
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sizeof(data) / sizeof(data[0]),
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sizeof(Point2DWithDistanceFromTop),
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data
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};
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return attrs;
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}
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const TimelineNotesRenderPass *TimelineNotesRenderPass::instance()
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{
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static const TimelineNotesRenderPass pass;
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return &pass;
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}
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TimelineNotesRenderPass::TimelineNotesRenderPass()
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{
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}
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TimelineRenderPass::State *TimelineNotesRenderPass::update(const TimelineAbstractRenderer *renderer,
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const TimelineRenderState *parentState,
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State *oldState, int firstIndex,
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int lastIndex, bool stateChanged,
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float spacing) const
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{
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Q_UNUSED(firstIndex)
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Q_UNUSED(lastIndex)
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Q_UNUSED(spacing)
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const TimelineNotesModel *notes = renderer->notes();
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const TimelineModel *model = renderer->model();
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if (!model || !notes)
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return oldState;
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TimelineNotesRenderPassState *state;
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if (oldState == nullptr) {
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state = new TimelineNotesRenderPassState(model->expandedRowCount());
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} else {
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if (!stateChanged && !renderer->notesDirty())
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return oldState;
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state = static_cast<TimelineNotesRenderPassState *>(oldState);
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}
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QVector<QVector<int> > expanded(model->expandedRowCount());
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QVector<int> collapsed;
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for (int i = 0; i < qMin(notes->count(), NotesGeometry::maxNotes); ++i) {
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if (notes->timelineModel(i) != model->modelId())
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continue;
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int timelineIndex = notes->timelineIndex(i);
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if (model->startTime(timelineIndex) > parentState->end() ||
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model->endTime(timelineIndex) < parentState->start())
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continue;
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expanded[model->expandedRow(timelineIndex)] << timelineIndex;
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collapsed << timelineIndex;
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}
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QSGGeometryNode *collapsedNode = static_cast<QSGGeometryNode *>(state->collapsedOverlay());
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if (!collapsed.isEmpty()) {
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collapsedNode->setGeometry(NotesGeometry::createGeometry(collapsed, model, parentState,
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true));
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collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
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} else {
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collapsedNode->setGeometry(state->nullGeometry());
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collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
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}
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for (int row = 0; row < model->expandedRowCount(); ++row) {
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QSGGeometryNode *rowNode = static_cast<QSGGeometryNode *>(state->expandedRow(row));
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if (expanded[row].isEmpty()) {
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rowNode->setGeometry(state->nullGeometry());
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rowNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
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} else {
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rowNode->setGeometry(NotesGeometry::createGeometry(expanded[row], model, parentState,
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false));
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collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
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}
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}
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return state;
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}
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TimelineNotesRenderPassState::TimelineNotesRenderPassState(int numExpandedRows) :
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m_nullGeometry(NotesGeometry::point2DWithDistanceFromTop(), 0)
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{
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m_material.setFlag(QSGMaterial::Blending, true);
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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m_material.setFlag(QSGMaterial::CustomCompileStep, true);
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#endif // >= Qt 6
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m_expandedRows.reserve(numExpandedRows);
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for (int i = 0; i < numExpandedRows; ++i)
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m_expandedRows << createNode();
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m_collapsedOverlay = createNode();
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}
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TimelineNotesRenderPassState::~TimelineNotesRenderPassState()
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{
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qDeleteAll(m_expandedRows);
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delete m_collapsedOverlay;
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}
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QSGGeometryNode *TimelineNotesRenderPassState::createNode()
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{
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QSGGeometryNode *node = new QSGGeometryNode;
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node->setGeometry(&m_nullGeometry);
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node->setMaterial(&m_material);
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node->setFlag(QSGNode::OwnedByParent, false);
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return node;
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}
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QSGGeometry *NotesGeometry::createGeometry(QVector<int> &ids, const TimelineModel *model,
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const TimelineRenderState *parentState, bool collapsed)
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{
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float rowHeight = TimelineModel::defaultRowHeight();
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QSGGeometry *geometry = new QSGGeometry(point2DWithDistanceFromTop(),
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ids.count() * 2);
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Q_ASSERT(geometry->vertexData());
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geometry->setDrawingMode(QSGGeometry::DrawLines);
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geometry->setLineWidth(3);
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Point2DWithDistanceFromTop *v =
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static_cast<Point2DWithDistanceFromTop *>(geometry->vertexData());
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for (int i = 0; i < ids.count(); ++i) {
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int timelineIndex = ids[i];
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float horizontalCenter = ((model->startTime(timelineIndex) +
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model->endTime(timelineIndex)) / (qint64)2 -
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parentState->start()) * parentState->scale();
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float verticalStart = (collapsed ? (model->collapsedRow(timelineIndex) + 0.1) : 0.1) *
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rowHeight;
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float verticalEnd = verticalStart + 0.8 * rowHeight;
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v[i * 2].set(horizontalCenter, verticalStart, 0);
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v[i * 2 + 1].set(horizontalCenter, verticalEnd, 1);
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}
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return geometry;
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}
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class NotesMaterialShader : public QSGMaterialShader
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{
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public:
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NotesMaterialShader();
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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void updateState(const RenderState &state, QSGMaterial *newEffect,
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QSGMaterial *oldEffect) override;
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char const *const *attributeNames() const override;
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#else // < Qt 6
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bool updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *) override;
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#endif // < Qt 6
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private:
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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void initialize() override;
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int m_matrix_id;
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int m_z_range_id;
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int m_color_id;
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#endif // < Qt 6
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};
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NotesMaterialShader::NotesMaterialShader()
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: QSGMaterialShader()
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{
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/QtCreator/Tracing/notes.vert"));
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setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/QtCreator/Tracing/notes.frag"));
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#else // < Qt 6
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setShaderFileName(VertexStage, ":/QtCreator/Tracing/notes_qt6.vert.qsb");
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setShaderFileName(FragmentStage, ":/QtCreator/Tracing/notes_qt6.frag.qsb");
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#endif // < Qt 6
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}
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static QColor notesColor()
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{
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return Utils::creatorTheme()
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? Utils::creatorTheme()->color(Utils::Theme::Timeline_HighlightColor)
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: QColor(255, 165, 0);
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}
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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void NotesMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *)
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{
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if (state.isMatrixDirty()) {
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program()->setUniformValue(m_matrix_id, state.combinedMatrix());
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program()->setUniformValue(m_z_range_id, GLfloat(1.0));
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program()->setUniformValue(m_color_id, notesColor());
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}
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}
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#else // < Qt 6
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bool NotesMaterialShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *)
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{
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QByteArray *buf = state.uniformData();
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// mat4 matrix
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if (state.isMatrixDirty()) {
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const QMatrix4x4 m = state.combinedMatrix();
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memcpy(buf->data(), m.constData(), 64);
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}
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// vec4 notesColor
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const QColor color = notesColor();
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const float colorArray[] = { color.redF(), color.greenF(), color.blueF(), color.alphaF() };
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memcpy(buf->data() + 64, colorArray, 16);
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return true;
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}
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#endif // < Qt 6
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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char const *const *NotesMaterialShader::attributeNames() const
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{
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static const char *const attr[] = {"vertexCoord", "distanceFromTop", nullptr};
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return attr;
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}
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void NotesMaterialShader::initialize()
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{
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m_matrix_id = program()->uniformLocation("matrix");
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m_z_range_id = program()->uniformLocation("_qt_zRange");
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m_color_id = program()->uniformLocation("notesColor");
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}
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#endif // < Qt 6
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QSGMaterialType *NotesMaterial::type() const
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{
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static QSGMaterialType type;
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return &type;
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}
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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QSGMaterialShader *NotesMaterial::createShader() const
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#else // < Qt 6
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QSGMaterialShader *NotesMaterial::createShader(QSGRendererInterface::RenderMode) const
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#endif // < Qt 6
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{
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return new NotesMaterialShader;
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}
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void Point2DWithDistanceFromTop::set(float nx, float ny, float nd)
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{
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x = nx; y = ny; d = nd;
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}
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} // namespace Timeline
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