Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/EditCameraController.qml
Miikka Heikkinen ef95674378 QmlDesigner: Initialize 3D edit view tool state at initial show
Whenever the tool state of 3D edit view changes, creator is notified
to store the state. The stored state is then restored to 3D edit view
when it is restarted. The state persists only for the lifetime of the
creator.

Change-Id: I888b3ba82693a17a2f163924fbae1cfa27593890
Fixes: QDS-1351
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-01-17 14:57:44 +00:00

156 lines
6.1 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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****************************************************************************/
import QtQuick 2.12
import QtQuick3D 1.0
Item {
id: cameraCtrl
property Camera camera: null
property View3D view3d: null
property vector3d _lookAtPoint
property vector3d _pressPoint
property vector3d _prevPoint
property vector3d _startRotation
property vector3d _startPosition
property vector3d _startLookAtPoint
property matrix4x4 _startTransform
property bool _dragging
property int _button
property real _zoomFactor: 1
property real _defaultCameraLookAtDistance: 0
property Camera _prevCamera: null
function restoreCameraState(cameraState) {
_lookAtPoint = cameraState[0];
_zoomFactor = cameraState[1];
camera.position = cameraState[2];
camera.rotation = cameraState[3];
_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
_zoomFactor, false);
}
function storeCameraState(delay) {
var cameraState = [];
cameraState[0] = _lookAtPoint;
cameraState[1] = _zoomFactor;
cameraState[2] = camera.position;
cameraState[3] = camera.rotation;
_generalHelper.storeToolState("editCamState", cameraState, delay);
}
function focusObject(targetObject, rotation, updateZoom)
{
camera.rotation = rotation;
var newLookAtAndZoom = _generalHelper.focusObjectToCamera(
camera, _defaultCameraLookAtDistance, targetObject, view3d, _zoomFactor, updateZoom);
_lookAtPoint = newLookAtAndZoom.toVector3d();
_zoomFactor = newLookAtAndZoom.w;
storeCameraState(0);
}
function zoomRelative(distance)
{
_zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
_lookAtPoint, _zoomFactor, true);
}
Component.onCompleted: {
cameraCtrl._defaultCameraLookAtDistance = cameraCtrl.camera.position.length();
}
onCameraChanged: {
if (_prevCamera) {
// Reset zoom on previous camera to ensure it's properties are good to copy to new cam
_generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
1, false);
camera.position = _prevCamera.position;
camera.rotation = _prevCamera.rotation;
// Apply correct zoom to new camera
_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
_zoomFactor, false);
}
_prevCamera = camera;
}
MouseArea {
id: mouseHandler
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
hoverEnabled: false
anchors.fill: parent
onPositionChanged: {
if (mouse.modifiers === Qt.AltModifier && cameraCtrl._dragging) {
var currentPoint = Qt.vector3d(mouse.x, mouse.y, 0);
if (cameraCtrl._button == Qt.LeftButton) {
_generalHelper.orbitCamera(cameraCtrl.camera, cameraCtrl._startRotation,
cameraCtrl._lookAtPoint, cameraCtrl._pressPoint,
currentPoint);
} else if (cameraCtrl._button == Qt.MiddleButton) {
cameraCtrl._lookAtPoint = _generalHelper.panCamera(
cameraCtrl.camera, cameraCtrl._startTransform,
cameraCtrl._startPosition, cameraCtrl._startLookAtPoint,
cameraCtrl._pressPoint, currentPoint, _zoomFactor);
} else if (cameraCtrl._button == Qt.RightButton) {
cameraCtrl.zoomRelative(currentPoint.y - cameraCtrl._prevPoint.y)
cameraCtrl._prevPoint = currentPoint;
}
}
}
onPressed: {
if (mouse.modifiers === Qt.AltModifier) {
cameraCtrl._dragging = true;
cameraCtrl._startRotation = cameraCtrl.camera.rotation;
cameraCtrl._startPosition = cameraCtrl.camera.position;
cameraCtrl._startLookAtPoint = _lookAtPoint;
cameraCtrl._pressPoint = Qt.vector3d(mouse.x, mouse.y, 0);
cameraCtrl._prevPoint = cameraCtrl._pressPoint;
cameraCtrl._button = mouse.button;
cameraCtrl._startTransform = cameraCtrl.camera.sceneTransform;
} else {
mouse.accepted = false;
}
}
function handleRelease() {
cameraCtrl._dragging = false;
cameraCtrl.storeCameraState(0);
}
onReleased: handleRelease()
onCanceled: handleRelease()
onWheel: {
// Emprically determined divisor for nice zoom
cameraCtrl.zoomRelative(wheel.angleDelta.y / -40);
cameraCtrl.storeCameraState(500);
}
}
}