forked from qt-creator/qt-creator
Change-Id: I1bed5e85a5b7948d08502a72a10f80baa075c204 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
247 lines
7.9 KiB
C++
247 lines
7.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "timelinerenderstate_p.h"
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#include <utils/qtcassert.h>
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namespace Timeline {
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TimelineRenderState::TimelineRenderState(qint64 start, qint64 end, float scale, int numPasses) :
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d_ptr(new TimelineRenderStatePrivate)
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{
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Q_D(TimelineRenderState);
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d->expandedRowRoot = new QSGNode;
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d->collapsedRowRoot = new QSGNode;
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d->expandedOverlayRoot = new QSGNode;
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d->collapsedOverlayRoot = new QSGNode;
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d->start = start;
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d->end = end;
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d->scale = scale;
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d->passes.resize(numPasses);
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d->expandedRowRoot->setFlag(QSGNode::OwnedByParent, false);
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d->collapsedRowRoot->setFlag(QSGNode::OwnedByParent, false);
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d->expandedOverlayRoot->setFlag(QSGNode::OwnedByParent, false);
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d->collapsedOverlayRoot->setFlag(QSGNode::OwnedByParent, false);
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}
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TimelineRenderState::~TimelineRenderState()
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{
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Q_D(TimelineRenderState);
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delete d->expandedRowRoot;
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delete d->collapsedRowRoot;
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delete d->expandedOverlayRoot;
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delete d->collapsedOverlayRoot;
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qDeleteAll(d->passes);
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delete d;
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}
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qint64 TimelineRenderState::start() const
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{
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Q_D(const TimelineRenderState);
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return d->start;
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}
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qint64 TimelineRenderState::end() const
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{
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Q_D(const TimelineRenderState);
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return d->end;
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}
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float TimelineRenderState::scale() const
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{
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Q_D(const TimelineRenderState);
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return d->scale;
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}
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const QSGNode *TimelineRenderState::expandedRowRoot() const
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{
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Q_D(const TimelineRenderState);
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return d->expandedRowRoot;
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}
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const QSGNode *TimelineRenderState::collapsedRowRoot() const
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{
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Q_D(const TimelineRenderState);
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return d->collapsedRowRoot;
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}
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const QSGNode *TimelineRenderState::expandedOverlayRoot() const
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{
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Q_D(const TimelineRenderState);
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return d->expandedOverlayRoot;
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}
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const QSGNode *TimelineRenderState::collapsedOverlayRoot() const
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{
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Q_D(const TimelineRenderState);
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return d->collapsedOverlayRoot;
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}
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QSGNode *TimelineRenderState::expandedRowRoot()
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{
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Q_D(TimelineRenderState);
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return d->expandedRowRoot;
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}
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QSGNode *TimelineRenderState::collapsedRowRoot()
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{
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Q_D(TimelineRenderState);
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return d->collapsedRowRoot;
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}
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QSGNode *TimelineRenderState::expandedOverlayRoot()
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{
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Q_D(TimelineRenderState);
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return d->expandedOverlayRoot;
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}
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QSGNode *TimelineRenderState::collapsedOverlayRoot()
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{
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Q_D(TimelineRenderState);
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return d->collapsedOverlayRoot;
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}
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bool TimelineRenderState::isEmpty() const
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{
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Q_D(const TimelineRenderState);
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return d->collapsedRowRoot->childCount() == 0 && d->expandedRowRoot->childCount() == 0 &&
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d->collapsedOverlayRoot->childCount() == 0 && d->expandedOverlayRoot->childCount() == 0;
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}
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void TimelineRenderState::assembleNodeTree(const TimelineModel *model, int defaultRowHeight,
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int defaultRowOffset)
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{
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Q_D(TimelineRenderState);
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QTC_ASSERT(isEmpty(), return);
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for (int pass = 0; pass < d->passes.length(); ++pass) {
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const TimelineRenderPass::State *passState = d->passes[pass];
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if (!passState)
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continue;
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if (passState->expandedOverlay())
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d->expandedOverlayRoot->appendChildNode(passState->expandedOverlay());
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if (passState->collapsedOverlay())
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d->collapsedOverlayRoot->appendChildNode(passState->collapsedOverlay());
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}
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int row = 0;
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for (int i = 0; i < model->expandedRowCount(); ++i) {
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QSGTransformNode *rowNode = new QSGTransformNode;
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for (int pass = 0; pass < d->passes.length(); ++pass) {
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const TimelineRenderPass::State *passState = d->passes[pass];
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if (!passState)
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continue;
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const QVector<QSGNode *> &rows = passState->expandedRows();
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if (rows.length() > row) {
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QSGNode *rowChildNode = rows[row];
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if (rowChildNode)
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rowNode->appendChildNode(rowChildNode);
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}
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}
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d->expandedRowRoot->appendChildNode(rowNode);
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++row;
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}
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for (int row = 0; row < model->collapsedRowCount(); ++row) {
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QSGTransformNode *rowNode = new QSGTransformNode;
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QMatrix4x4 matrix;
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matrix.translate(0, row * defaultRowOffset, 0);
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matrix.scale(1.0, static_cast<float>(defaultRowHeight) /
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static_cast<float>(TimelineModel::defaultRowHeight()), 1.0);
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rowNode->setMatrix(matrix);
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for (int pass = 0; pass < d->passes.length(); ++pass) {
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const TimelineRenderPass::State *passState = d->passes[pass];
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if (!passState)
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continue;
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const QVector<QSGNode *> &rows = passState->collapsedRows();
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if (rows.length() > row) {
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QSGNode *rowChildNode = rows[row];
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if (rowChildNode)
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rowNode->appendChildNode(rowChildNode);
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}
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}
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d->collapsedRowRoot->appendChildNode(rowNode);
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}
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updateExpandedRowHeights(model, defaultRowHeight, defaultRowOffset);
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}
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void TimelineRenderState::updateExpandedRowHeights(const TimelineModel *model, int defaultRowHeight,
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int defaultRowOffset)
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{
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Q_D(TimelineRenderState);
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int row = 0;
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qreal offset = 0;
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for (QSGNode *rowNode = d->expandedRowRoot->firstChild(); rowNode != nullptr;
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rowNode = rowNode->nextSibling()) {
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qreal rowHeight = model->expandedRowHeight(row++);
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QMatrix4x4 matrix;
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matrix.translate(0, offset, 0);
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matrix.scale(1, rowHeight / defaultRowHeight, 1);
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offset += defaultRowOffset * rowHeight / defaultRowHeight;
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static_cast<QSGTransformNode *>(rowNode)->setMatrix(matrix);
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}
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}
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QSGTransformNode *TimelineRenderState::finalize(QSGNode *oldNode, bool expanded,
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const QMatrix4x4 &transform)
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{
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Q_D(TimelineRenderState);
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QSGNode *rowNode = expanded ? d->expandedRowRoot : d->collapsedRowRoot;
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QSGNode *overlayNode = expanded ?d->expandedOverlayRoot : d->collapsedOverlayRoot;
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QSGTransformNode *node = oldNode ? static_cast<QSGTransformNode *>(oldNode) :
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new QSGTransformNode;
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node->setMatrix(transform);
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if (node->firstChild() != rowNode || node->lastChild() != overlayNode) {
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node->removeAllChildNodes();
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node->appendChildNode(rowNode);
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node->appendChildNode(overlayNode);
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}
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return node;
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}
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TimelineRenderPass::State *TimelineRenderState::passState(int i)
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{
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Q_D(TimelineRenderState);
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return d->passes[i];
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}
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const TimelineRenderPass::State *TimelineRenderState::passState(int i) const
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{
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Q_D(const TimelineRenderState);
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return d->passes[i];
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}
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void TimelineRenderState::setPassState(int i, TimelineRenderPass::State *state)
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{
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Q_D(TimelineRenderState);
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d->passes[i] = state;
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}
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} // namespace Timeline
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