Files
qt-creator/share/qtcreator/qml/qmlpuppet/instances/nodeinstanceclientproxy.h
Mahmoud Badri f97de35dd4 Improve edit view 3D "on top" logic
- Proxy dialog removed
- When the QDS window is minimized/maximized, the edit view 3D follows.
  The opposite is not true (edit view 3D can be minimized separately).
- Edit view 3D is always on top of QDS window. Only exception is when
  a popup is shown (so that the user can handle the popup).
- External apps go normally on top of the edit view 3D.

Known (non critical) issues:
- Activating the edit view 3D doesn't raise() the QDS window, so if an
external app is on top of the edit view 3D then the view is clicked,
the external app will be in between the view and the QDS window.
- Closing the edit view 3D from the x button doesnt work (causes a
  restart). This is not in the scope of this commit.

Task-number: QDS-1179
Change-Id: I1dd72590037be295b94735de96772307ba14c59c
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
2019-12-13 12:40:43 +00:00

133 lines
5.1 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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#pragma once
#include "nodeinstanceclientinterface.h"
#include <QObject>
#include <QHash>
#include <QWeakPointer>
#include <QFile>
#include <QTimer>
QT_BEGIN_NAMESPACE
class QLocalSocket;
class QIODevice;
QT_END_NAMESPACE
namespace QmlDesigner {
class NodeInstanceServerInterface;
class CreateSceneCommand;
class CreateInstancesCommand;
class ClearSceneCommand;
class ReparentInstancesCommand;
class Update3dViewStateCommand;
class Enable3DViewCommand;
class ChangeFileUrlCommand;
class ChangeValuesCommand;
class ChangeAuxiliaryCommand;
class ChangeBindingsCommand;
class ChangeIdsCommand;
class RemoveInstancesCommand;
class RemovePropertiesCommand;
class CompleteComponentCommand;
class ChangeStateCommand;
class ChangeNodeSourceCommand;
class EndPuppetCommand;
class ChangeSelectionCommand;
class Drop3DLibraryItemCommand;
class NodeInstanceClientProxy : public QObject, public NodeInstanceClientInterface
{
Q_OBJECT
public:
NodeInstanceClientProxy(QObject *parent = nullptr);
void informationChanged(const InformationChangedCommand &command) override;
void valuesChanged(const ValuesChangedCommand &command) override;
void valuesModified(const ValuesModifiedCommand &command) override;
void pixmapChanged(const PixmapChangedCommand &command) override;
void childrenChanged(const ChildrenChangedCommand &command) override;
void statePreviewImagesChanged(const StatePreviewImageChangedCommand &command) override;
void componentCompleted(const ComponentCompletedCommand &command) override;
void token(const TokenCommand &command) override;
void debugOutput(const DebugOutputCommand &command) override;
void puppetAlive(const PuppetAliveCommand &command);
void selectionChanged(const ChangeSelectionCommand &command) override;
void library3DItemDropped(const Drop3DLibraryItemCommand &command) override;
void flush() override;
void synchronizeWithClientProcess() override;
qint64 bytesToWrite() const override;
protected:
void initializeSocket();
void initializeCapturedStream(const QString &fileName);
void writeCommand(const QVariant &command);
void dispatchCommand(const QVariant &command);
NodeInstanceServerInterface *nodeInstanceServer() const;
void setNodeInstanceServer(NodeInstanceServerInterface *nodeInstanceServer);
void createInstances(const CreateInstancesCommand &command);
void changeFileUrl(const ChangeFileUrlCommand &command);
void createScene(const CreateSceneCommand &command);
void clearScene(const ClearSceneCommand &command);
void update3DViewState(const Update3dViewStateCommand &command);
void enable3DView(const Enable3DViewCommand &command);
void removeInstances(const RemoveInstancesCommand &command);
void removeProperties(const RemovePropertiesCommand &command);
void changePropertyBindings(const ChangeBindingsCommand &command);
void changePropertyValues(const ChangeValuesCommand &command);
void changeAuxiliaryValues(const ChangeAuxiliaryCommand &command);
void reparentInstances(const ReparentInstancesCommand &command);
void changeIds(const ChangeIdsCommand &command);
void changeState(const ChangeStateCommand &command);
void completeComponent(const CompleteComponentCommand &command);
void changeNodeSource(const ChangeNodeSourceCommand &command);
void removeSharedMemory(const RemoveSharedMemoryCommand &command);
void redirectToken(const TokenCommand &command);
void redirectToken(const EndPuppetCommand &command);
void changeSelection(const ChangeSelectionCommand &command);
static QVariant readCommandFromIOStream(QIODevice *ioDevice, quint32 *readCommandCounter, quint32 *blockSize);
protected slots:
void readDataStream();
void sendPuppetAliveCommand();
private:
QFile m_controlStream;
QTimer m_puppetAliveTimer;
QIODevice *m_inputIoDevice;
QIODevice *m_outputIoDevice;
NodeInstanceServerInterface *m_nodeInstanceServer;
quint32 m_writeCommandCounter;
int m_synchronizeId;
};
} // namespace QmlDesigner