Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/PlanarDraggable.qml
Miikka Heikkinen 783e5d0a8d Use separate MouseArea3D to calculate drag vector
Using the MouseArea3D linked to gizmo to manage the drag leads to
slight unwanted drift on the drag plane, as it moves with the gizmo.
Fixed by using a helper MouseArea3D to calculate drag vector.
Helper area's transform is set at mouse press time and is not changed
during the drag.

Change-Id: I50d3f738277bd34005c977423d114abc8dbed520
Fixes: QDS-1312
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-12-11 10:59:21 +00:00

115 lines
3.6 KiB
QML

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import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
Model {
id: rootModel
property View3D view3D
property alias color: gizmoMaterial.emissiveColor
property alias priority: mouseArea.priority
property Node targetNode: null
property bool dragging: mouseArea.dragging
property bool active: false
property MouseArea3D dragHelper: null
readonly property bool hovering: mouseArea.hovering
property vector3d _pointerPosPressed
property vector3d _targetStartPos
signal pressed(var mouseArea)
signal dragged(var mouseArea, vector3d sceneRelativeDistance)
signal released(var mouseArea, vector3d sceneRelativeDistance)
rotationOrder: Node.XYZr
source: "#Rectangle"
DefaultMaterial {
id: gizmoMaterial
emissiveColor: "white"
lighting: DefaultMaterial.NoLighting
cullingMode: Material.DisableCulling
}
materials: gizmoMaterial
function handlePressed(mouseArea, scenePos)
{
if (!targetNode)
return;
_pointerPosPressed = mouseArea.dragHelper.mapPositionToScene(scenePos);
if (targetNode.orientation === Node.RightHanded)
_pointerPosPressed.z = -_pointerPosPressed.z;
var sp = targetNode.scenePosition;
_targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
pressed(mouseArea);
}
function calcRelativeDistance(mouseArea, scenePos)
{
var scenePointerPos = mouseArea.dragHelper.mapPositionToScene(scenePos);
if (targetNode.orientation === Node.RightHanded)
scenePointerPos.z = -scenePointerPos.z;
return scenePointerPos.minus(_pointerPosPressed);
}
function handleDragged(mouseArea, scenePos)
{
if (!targetNode)
return;
dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
function handleReleased(mouseArea, scenePos)
{
if (!targetNode)
return;
released(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
MouseArea3D {
id: mouseArea
view3D: rootModel.view3D
x: -60
y: -60
width: 120
height: 120
grabsMouse: targetNode
active: rootModel.active
dragHelper: rootModel.dragHelper
onPressed: rootModel.handlePressed(mouseArea, scenePos)
onDragged: rootModel.handleDragged(mouseArea, scenePos)
onReleased: rootModel.handleReleased(mouseArea, scenePos)
}
}