Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/RotateRing.qml
Miikka Heikkinen 783e5d0a8d Use separate MouseArea3D to calculate drag vector
Using the MouseArea3D linked to gizmo to manage the drag leads to
slight unwanted drift on the drag plane, as it moves with the gizmo.
Fixed by using a helper MouseArea3D to calculate drag vector.
Helper area's transform is set at mouse press time and is not changed
during the drag.

Change-Id: I50d3f738277bd34005c977423d114abc8dbed520
Fixes: QDS-1312
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-12-11 10:59:21 +00:00

143 lines
4.7 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
Model {
id: rotateRing
property View3D view3D
property alias color: material.emissiveColor
property Node targetNode: null
property bool dragging: mouseAreaMain.dragging
property bool active: false
property alias hovering: mouseAreaMain.hovering
property alias priority: mouseAreaMain.priority
property real currentAngle
property point currentMousePos
property MouseArea3D dragHelper: null
property vector3d _pointerPosPressed
property vector3d _targetPosOnScreen
property vector3d _startRotation
property bool _trackBall
signal rotateCommit()
signal rotateChange()
source: "meshes/ring.mesh"
Model {
id: pickModel
objectName: "PickModel for " + rotateRing.objectName
source: "meshes/ringselect.mesh"
pickable: true
}
materials: DefaultMaterial {
id: material
emissiveColor: "white"
lighting: DefaultMaterial.NoLighting
}
function applyLocalRotation(screenPos)
{
currentAngle = mouseAreaMain.getNewRotationAngle(targetNode, _pointerPosPressed,
Qt.vector3d(screenPos.x, screenPos.y, 0),
_targetPosOnScreen, currentAngle,
_trackBall);
mouseAreaMain.applyRotationAngleToNode(targetNode, _startRotation, currentAngle);
}
function handlePressed(screenPos, angle)
{
if (!targetNode)
return;
// Need to recreate vector as we need to adjust it and we can't do that on reference of
// scenePosition, which is read-only property
var scenePos = Qt.vector3d(targetNode.scenePosition.x,
targetNode.scenePosition.y,
targetNode.scenePosition.z);
if (targetNode && targetNode.orientation === Node.RightHanded)
scenePos.z = -scenePos.z
_targetPosOnScreen = view3D.mapFrom3DScene(scenePos);
_targetPosOnScreen.z = 0;
_pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
_trackBall = angle < 0.1;
// Recreate vector so we don't follow the changes in targetNode.rotation
_startRotation = Qt.vector3d(targetNode.rotation.x,
targetNode.rotation.y,
targetNode.rotation.z);
currentAngle = 0;
currentMousePos = screenPos;
}
function handleDragged(screenPos)
{
if (!targetNode)
return;
applyLocalRotation(screenPos);
currentMousePos = screenPos;
rotateChange();
}
function handleReleased(screenPos)
{
if (!targetNode)
return;
applyLocalRotation(screenPos);
rotateCommit();
currentAngle = 0;
currentMousePos = screenPos;
}
MouseArea3D {
id: mouseAreaMain
view3D: rotateRing.view3D
objectName: "Main plane of " + rotateRing.objectName
x: -30
y: -30
width: 60
height: 60
circlePickArea: Qt.point(9.2, 1.4)
grabsMouse: targetNode
active: rotateRing.active
pickNode: pickModel
minAngle: 0.05
dragHelper: rotateRing.dragHelper
onPressed: rotateRing.handlePressed(screenPos, angle)
onDragged: rotateRing.handleDragged(screenPos)
onReleased: rotateRing.handleReleased(screenPos)
}
}