Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/ScaleRod.qml
Miikka Heikkinen 783e5d0a8d Use separate MouseArea3D to calculate drag vector
Using the MouseArea3D linked to gizmo to manage the drag leads to
slight unwanted drift on the drag plane, as it moves with the gizmo.
Fixed by using a helper MouseArea3D to calculate drag vector.
Helper area's transform is set at mouse press time and is not changed
during the drag.

Change-Id: I50d3f738277bd34005c977423d114abc8dbed520
Fixes: QDS-1312
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-12-11 10:59:21 +00:00

73 lines
2.5 KiB
QML

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import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
DirectionalDraggable {
id: scaleRod
source: "meshes/scalerod.mesh"
property bool globalOrientation: false
signal scaleCommit()
signal scaleChange()
property vector3d _startScale
Model {
source: "#Cube"
y: 10
scale: Qt.vector3d(0.020, 0.020, 0.020)
materials: DefaultMaterial {
id: material
emissiveColor: scaleRod.color
lighting: DefaultMaterial.NoLighting
}
}
onPressed: {
// Recreate vector so we don't follow the changes in targetNode.sceneScale
_startScale = Qt.vector3d(targetNode.sceneScale.x,
targetNode.sceneScale.y,
targetNode.sceneScale.z);
}
onDragged: {
targetNode.scale = mouseArea.getNewScale(targetNode, _startScale,
_pointerPosPressed, sceneRelativeDistance,
globalOrientation);
scaleChange();
}
onReleased: {
targetNode.scale = mouseArea.getNewScale(targetNode, _startScale,
_pointerPosPressed, sceneRelativeDistance,
globalOrientation);
scaleCommit();
}
}