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	Change-Id: I9f816084e24d887a6fca5abb3689347156a26558 Reviewed-by: Tim Jenssen <tim.jenssen@theqtcompany.com>
		
			
				
	
	
		
			133 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
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			133 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing
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**
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** This file is part of Qt Creator
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**
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**
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** GNU Free Documentation License
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**
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of this
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** file.
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**
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**
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****************************************************************************/
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// **********************************************************************
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// NOTE: the sections are not ordered by their logical order to avoid
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// reshuffling the file each time the index order changes (i.e., often).
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// Run the fixnavi.pl script to adjust the links to the index order.
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// **********************************************************************
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/*!
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    \contentspage {Qt Creator Manual}
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    \previouspage creator-using-qt-quick-designer.html
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    \page quick-components.html
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    \nextpage quick-buttons.html
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    \title Creating Components
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    A \l{glossary-component}{component} provides a way of defining a new visual item
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    that you can re-use in other QML files. A component is like a black box; it
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    interacts with the outside world through properties, signals, and slots, and
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    is generally defined in its own QML file. You can import components to
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    screens and applications.
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    You can use the following QML types to create components:
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    \list
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        \li \l{BorderImage} uses an image as a border or background.
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        \li \l{Image}
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            adds a bitmap to the scene. You can stretch and tile images.
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        \li \l{Item}
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            is the most basic of all visual types in QML. Even though it has no
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            visual appearance, it defines all the properties that are common
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            across visual types, such as the x and y position, width and height,
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            anchoring, and key handling.
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        \li \l{Rectangle}
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            adds a rectangle that is painted with a solid fill color and an
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            optional border. You can also use the radius property to create
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            rounded rectangles.
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        \li \l{Text} adds formatted read-only text.
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        \li \l{TextEdit}
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            adds a single line of editable formatted text that can be validated.
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        \li \l{TextInput}
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            adds a single line of editable plain text that can be validated.
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        \omit
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        \li \l{WebView} adds web content to a canvas.
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        \endomit
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    \endlist
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    You can also use ready-made Qt Quick 1 Components (for Qt 4) to create
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    screens with a native look and feel for a particular target platform.
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    Since Qt 5.1, Qt Quick Controls, Dialogs, and Layouts are available for
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    creating classic desktop-style user interfaces using Qt Quick 2.1. You can
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    use the Qt Quick Controls Styles to customize Qt Quick Controls.
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    Some ready-made controls, such as a gauge, dial, status indicator, and
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    tumbler, are provided by the \l {Qt Quick Extras} module.
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    The \QC project wizards create Qt Quick applications that use Qt Quick
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    Components or Controls.
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    Even if you use the Qt Quick Components, you can still write cross-platform
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    applications, by using different sets of QML files for each platform.
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    \section1 Creating Components in Qt Quick Designer
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    \list 1
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        \li Select \uicontrol File > \uicontrol {New File or Project} >
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            \uicontrol {Files and Classes} > \uicontrol Qt > \uicontrol {QML File (Qt Quick 1)} or
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            \uicontrol {QML File (Qt Quick 2)} > \uicontrol Choose to create a new .qml
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            file.
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            \note Components are listed in the \uicontrol {QML Components} section of
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            the \uicontrol Library only if the filename begins with a capital
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            letter.
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        \li Click \uicontrol Design to open the .qml file in \QMLD.
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        \li Drag and drop a QML type from the \uicontrol Library to the editor.
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        \li Edit its properties in the \uicontrol Properties pane.
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            The available properties depend on the QML type.
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    \endlist
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    The following sections contain examples of how to create some common
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    components:
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    \list
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        \li \l{Creating Buttons}
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        \li \l{Creating Scalable Buttons and Borders}
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    \endlist
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    \section1 Moving Within Components
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    Components can consist of several other components. To view the component
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    hierarchy as a bread crumb path when you edit a component on the canvas,
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    select \uicontrol {Go into Component} or press \key F2. Click the component
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    names in the path to navigate to them. You can easily navigate back to the
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    top level when you are done editing the component.
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    \image qmldesigner-breadcrumbs.png "Go into Component command"
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*/
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