Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/MoveGizmo.qml
Miikka Heikkinen fccc02de96 QmlDesigner: Allow starting free drag on initial selection press
Changed object selection to be done on press instead of click, and
the initial press now also starts free drag of the selected object
after a short distance moved to prevent accidental drags.

Change-Id: I61656661cd734d167ef9f8db42d986f0e97402a3
Fixes: QDS-2376
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2020-07-03 11:35:49 +00:00

176 lines
6.3 KiB
QML

/****************************************************************************
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import QtQuick 2.0
import QtQuick3D 1.15
import MouseArea3D 1.0
Node {
id: moveGizmo
property View3D view3D
property bool highlightOnHover: false
property Node targetNode: null
property bool globalOrientation: true
readonly property bool dragging: arrowX.dragging || arrowY.dragging || arrowZ.dragging
|| planeX.dragging || planeY.dragging || planeZ.dragging
|| centerBall.dragging
property MouseArea3D dragHelper: null
property alias freeDraggerArea: centerBall.mouseArea
position: dragHelper.pivotScenePosition(targetNode)
onTargetNodeChanged: position = dragHelper.pivotScenePosition(targetNode)
Connections {
target: moveGizmo.targetNode
function onSceneTransformChanged()
{
moveGizmo.position = moveGizmo.dragHelper.pivotScenePosition(moveGizmo.targetNode);
}
}
signal positionCommit()
signal positionMove()
Node {
rotation: globalOrientation || !moveGizmo.targetNode ? Qt.quaternion(1, 0, 0, 0)
: moveGizmo.targetNode.sceneRotation
Arrow {
id: arrowX
eulerRotation: Qt.vector3d(0, 0, -90)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
: Qt.rgba(1, 0, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
Arrow {
id: arrowY
eulerRotation: Qt.vector3d(0, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
: Qt.rgba(0, 0.6, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
Arrow {
id: arrowZ
eulerRotation: Qt.vector3d(90, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
: Qt.rgba(0, 0, 1, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeX
y: 10
z: 10
eulerRotation: Qt.vector3d(0, 90, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
: Qt.rgba(1, 0, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeY
x: 10
z: 10
eulerRotation: Qt.vector3d(90, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
: Qt.rgba(0, 0.6, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeZ
x: 10
y: 10
eulerRotation: Qt.vector3d(0, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
: Qt.rgba(0, 0, 1, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
}
PlanarMoveHandle {
id: centerBall
source: "#Sphere"
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1))
: Qt.rgba(0.5, 0.5, 0.5, 1)
rotation: view3D.camera.rotation
priority: 10
targetNode: moveGizmo.targetNode
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
}